Mar 312012
 

Batflying in World of Warcraft

This is the final diary entry in the WoW Me series detailing my experiences in the first 20 levels in the Starter Edition of World of Warcraft.  You might want to go back and check out the previous days before starting on this one.  If not, just read on!

The first thing you’ll probably noticed is that this diary is condensed from two different days.  There is a good reason for that – Day 3 was fucking boring, and just writing about that would make for a crap article.  Instead, the following two paragraphs will encapsulate my Day 3 experiences.

For Day 3 I quested a whole bunch, while still not seeing pretty much any human players.  Almost all of the quests were the same-old stuff, kill xx/xx, fetch xx/xx etc.  There were a few standouts that broke the mold: one quest had me flying on a bat over an island, dropping bombs down on fishmen; another had me manning a cannon on shore while Worgen (think WoW werewolves, but they play for the ‘good’ side) mindlessly swam through the water towards me.

Other than that, there is really not that much to tell.  Basically all that kept me going through this was my desire to try one of the dungeons before ending my WoW trial.  Once I finally did get to level 15 (the pre-requisite for entering the easiest dungeon) I attempted to use Blizzard’s auto-grouping tool to join a dungeon.  This tool searches the entire population of WoW, trying to find a mixed bunch of players (tank, healer, mage etc) and group them together automatically.  Since many players are probably trying to play dungeons at any one time, I was slotted into a queue.  20 minutes later, no joy.  So I gave up and logged off an extremely boring and anticlimactic Day 3.

WoW Wailing Caverns Intro

A few days later I decided to try again.  I figured that instead of trying to join a specific dungeon, I’d use the random dungeon button in the tool and hope for the best.  And indeed, 5 minutes later I was automatically whisked away to the Wailing Caverns to begin my dungeon experience!  Upon joining I saw 4 other players (its really amazing to see other human players still!)  and greeted them in chat.  I mentioned something about it being my first dungeon.  No response whatsoever – instead the tank runs ahead and starts fighting monsters.  Ok, well by this time I’ve mastered Flogalish’s limited moveset and just head into the fray and attempt to backstab our foes while our tank distracts them.  Nothing special in terms of gameplay, but it felt great to be actually playing a multiplayer game finally!

The Wailing Caverns themselves are a dark and dreary place.  And I don’t mean that in terms of just atmosphere, but really in terms of style and graphics.  I truly hope this is one of the ugliest and least interesting of WoW’s dungeons because the Caverns are the definition of visually bland.  Its just a big cave with very few unique features and little style.

To be victorious in these shamefully bland Caverns, my party needed to find and kill 3 bosses.  As well, there were some optional bosses we ran into and defeated such as the one below.  While doing so, I hit the milestone we’ve all been waiting for – level 20!  At this point, I was not gaining any more XP and thus it was a bit of  a waste to carry on with the dungeon but I didn’t plan on abandoning my party.WoW Wailing Caverns Boss 1

We continued on, killing what felt like hundreds of dinosaurs (?), and shape-shifting vampire druids.  No one ever died, and really no one was ever in trouble.  I’m not sure if we were just too powerful for the dungeon or if it was pure skill.  My guess is the first dungeons are dumbed down quite a bit.  After killing the 3rd boss and taking the quests back to the NPCs at the start of the cave, I basically said “Peace Out” and started to get ready to leave.  The tank in our party told me to wait, the ‘big event’ was yet to come.  Ok, a surprise quest – just when you think you’re done with WoW!  Clever, Blizzard.

The final quest in the Wailing Caverns consisted of us protecting a Troll Shaman as he purified various areas, altars or whatever.  Eventually we got to a small circular area surrounded by water.  The Shaman babbled nonsensically and then cast a spell over a vampire druid on an altar.  The final boss then appeared – basically an ugly fishman, which looks like an enlarged version of the enemies I dropped bombs on from my flying bat during Day 3.  We destroyed him easily, and I got a pop-up letting me know I got some very powerful gear.  Yay!   The Troll Shaman then disappeared, and my party members followed very quickly.  I left the dungeon and was automatically teleported back to my previous location where I took a final screenshot of Flogalish posing with his new gear for posterity.   My time with the Starter Edition of WoW was over.

WoW Wailing Caverns Finale

So, after all that how do I feel about WoW?  Well, I can tell you that I’m certainly not addicted.  When I got that final shiny bit of gear in the last dungeon, I could feel the psychological pinprick of “Cool!  If you keep playing this you’ll get more shinies!”, but that was a short-lived feeling.  I don’t anticipate returning to Azeroth anytime soon.  You hear that Blizzard?  I won!  Well, until Diablo 3 anyway…

I can respect the world that Blizzard has built with WoW.  Its quite well-realized.  But I have a real problem with the lack of interaction with other players, as well as the lack of players in general.  It doesn’t really matter how compelling the environment is, if WoW is essentially a single-player subscription RPG.  That’s not fun and not a good value for $15/month either.

I can’t really respect anything about the questing in WoW though.  The questing is so incredibly basic its almost confusing in the sense that millions of users have played through this content without much complaint.  In fact, apparently many of the starter areas have been redesigned with Cataclysm – so there is no excuse for such a bare-bones experience.

Finally, in terms of gameplay I don’t feel like there is a ton of depth to WoW.  Of course, I can only speak for the experience up to level 20, but to me 15 hours is enough time to put into a game to unlock at least some of its depth.  WoW spoonfeeds features and character powers at such a slow rate that I almost fall asleep thinking about it.  By level 20 my Rogue used nearly the exact same set of 3 powers that I had at level 5.  Perhaps other classes are more complex, but playing a Rogue for the first 20 levels has as minuscule progression.

I’ve talked to Dan about most of these points, and his response is mostly that the game really hits its stride at high-level end-game – when many different raids/dungeons are open to you and PVP consists of more interesting battles.  That may very well be true, but its just not worth it to put 100 hours into a game before reaching the interesting portion.  I feel like the only way I’d play a MMO long-term is if the entire experience started off very fun and just continued that pattern right to the end.  Is that even possible?  Or is the genre just too stale?  I can’t say yet.  But I will say that WoW has certainly piqued my curiosity about current MMOs and I’m wondering whether another game out there might better fit my tastes.

That brings us to the end of the WoW Me series of articles.  I hope you liked journeying with Flogalish and myself through Azeroth.  Don’t forget to leave me some feedback on the series.  You can look forward to some articles in the future exploring my experiences with other MMOs!

WoW Flogalish at Level 20

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Mar 162012
 


World of Warcraft Landscape

Flogalish the Undead Rogue and myself are back to relate some experiences from day two of WoW Me – my World of Warcraft Starter Edition trial diary.  In case you missed the first day and intro pieces for WoW Me (go back and read ‘em, I’ll wait!), the gist of it is that I’m looking to explore what makes WoW so compelling – from the perspective of a MMO newbie.

Last time we left Azeroth, I’d just reached level 8 and decided to take a break in the town of Brill.  Upon my return, I was again greeted with an abandoned MMO landscape.  Its safe to say from levels 1-10 in the Undead starter area, you are very unlikely to find other players.  So I basically treated the next 3 hours or so like a single-player RPG – questing around and seeing the sights of Azeroth.  Who needs other humans in a MMO?  Flogalish just needs his two daggers.

I would describe the questing during these 3 hours, except it would be redundant.  It was essentially identical to WoW Me Day 1 – with the exception that I was venturing much farther across the map to get stuff done.  Keep in mind there is no fast travel in WoW (well at least not for a level 8 Undead Rogue!).  However, I did take a faster form of travel, hitching a ride on a giant bat and flying into an underground tunnel which eventually descended into a deep chasm that holds the Undercity.  The scale of all this was very epic.  While the detail graphically is still pretty ragged, flying through this enormous underground city was a bit humbling and more than a bit impressive.

World of Warcraft Undercity

Unfortunately, my visit to the Undercity was shortlived as I was too low a level to actually find anything to do there.  So back to Brill and questing…  Some fetch-quests later, I’m directed to the Silverpine Forest to meet our Dark Lady master Sylvanas.  This quest triggers a fairly-impressive in-engine custscene that depicts Sylvanas arguing with a giant Orc general (Warchief?) and some dark angels doing something very evil to a meadow full of human corpses.  I have no clue what any of that was about, but it looked really cool!  And it was fully voice-acted too – a nice change of pace from skimming quest text.  As an aside, can you imagine if there was 1/4 the amount of quests in WoW, but they were 4x better – with voiced cutscenes and interesting setups?  I suppose there wouldn’t be enough grind content to keep people playing for hundreds of hours then though…

World of Warcraft Sylvanas Cutscene

By this time I’ve hit level 10.  That means a few things: apparently there is now a death penalty (not sure what it is), and now I need to choose a Rogue specialization.  The choices are combat, stealth or assassination.  I chose stealth – which I’m already regretting.  I’m not sure if I’d need to create another character if I want to change to combat?  Its unclear.  I haven’t seen any information about respec’ing characters.

Also by this time, I’m completely sick to death of questing.  Yes, the world is interesting to explore visually – but the total lack of other players and the frankly awful quests are sapping my will to continue.   I think I’ve put in enough time to say questing – at a low level and in the Undead starter areas – is lame.  I’m still interested to check out the other aspects of WoW gameplay though, like raids/dungeons and PVP.  Apparently while at level 10 I’m high enough level for certain dungeons, I haven’t found any dungeons on the map and nor do I yet have access to the auto-dungeon finder in WoW (that’s level 15).  So, off to PVP then.

I started a PVP match by clicking a menu button and choosing a map.  The first time I tried, WoW says I am in a queue and the anticipated wait time is 15 minutes!  Yeah, I dont want to try PVP that bad.  I tried another map and am instantly teleported into a game that’s already started.
World of Warcraft PVP

As near as I could tell, I was on a team with around ten teammates.  There was no instruction or tutorials given other than that we need to capture the flag.  Sounds simple enough.  I figured I’d hang back, and try to play my character properly by using my stealth ability and backstab any magic users who are silly enough to stray away from the main enemy group.  I ran up behind a level 13 Gnome Mage, used my Ambush skill and was instantly fried by his magic.  Umm, ok?  The rest of the round goes pretty much like this.  I ended up with a Kill/Death score of 1/9 and our team loses 0/3.  I messaged my team and asked why we seemed to be getting destroyed so easily and am told that the other team “all has boa items and we have none”.  I don’t know what boa is, but it seems crap that its possible for teams to be that unbalanced in PVP.

At the end of the match, I was given no gold, no items and no XP.  Instead I received 50 Honor Points.  No explanation for what they are, or what they do was given.  I checked out a WoW Wiki and it seems they are used to buy PVP-only items.  I’m confused by this whole experience, honestly.  The PVP match was interesting, even if it felt like I had no hope.  It was cool to see the masses of players in battle, after my long run of solo questing.  It also got me thinking – where the hell are all these level 10-15 characters from my match when they aren’t in the PVP arena?  Certainly not in any of the Undead starter areas!  On the positive side, the PVP map featured extremely beautiful art – basically its a vertically sloped forest with two bases at either end.  That sounds basic, but it sure didn’t look that way.  Once again the scale of Azeroth impressed me today.

World of Warcraft PVP Map

After the this humbling PVP experience I headed back to the inn at Brill and logged off.  Flogalish is now level 11 – leaving me 9 more levels until I hit the level cap of 20.  I’ll be honest, my interest in WoW is not being held very well at this point.  I still want to give the dungeons a chance, but I’m feeling like my will for questing is pretty much played out and I’ve only played for about 8 hours total so far!  I’m having trouble understanding how the millions of WoW players can slog through this stuff – some people multiple times for multiple characters!  If you fall into this category, let me know in the comments how you deal with the boring questing of WoW. Or maybe if you see it differently, let me know what you enjoy about WoW questing.

Thanks for continuing to follow WoW Me.  I’ll be back with Day 3 soon.  Remember to follow GameThought via RSS if you like what you are reading!

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Mar 122012
 


App Store Link: Zen Pinball, Free

The State of Video Pinball

Pinball is a game that I’ve never felt has translated well to video form.  Part of it is the visceral, physical experience of a good pinball table – the other part is the form factor or aspect ratio of a pinball table (which is much taller than it is wide).  While in the last few years video pinball has come a long way in terms of realistic physics, there is still the aspect ratio issue.  Most of us play games on a widescreen monitor or TV which is the exact opposite of what is best for video pinball!  Is pinball best left to the real arcades?  Well, not anymore.  Video pinball has launched a renaissance on iOS.  With Zen Pinball, and now Pinball Arcade as well (which I hope to try soon), iOS gamers are now spoiled for choice to get their pinball fix.

iPad’s aren’t well-suited to many types of arcade gaming.  Fast-action stuff with virtual d-pads is almost never satisfying.  But pinball only requires 4 inputs – two flippers, the plunger and tilt.  That’s no problem for a touch-screen.  And the iPad’s 4:3 ratio 1024×768 pixel display is perfectly suited for pinball action in portrait mode.  So with Zen Studios porting their console game Zen Pinball to iPad, its an absolute perfect match.  Zen Pinball was originally released on PS3, but it has a very close cousin in the Xbox 360 Pinball FX2.  Dozens of tables have been released on these console platforms, but so far Zen Studios has only brought 6 of these to iPad.  The App Store download is completely free, and comes with the Sorcerer’s Lair table.  5 additional tables are available as in-app purchases – Thor, Epic Quest, Wolverine, Captain America and Excalibur.  These tables are 99c each upon release, rising to $1.99 after a certain amount of time.

So this is a free app?  Yup, and definitely one of the best free iPad games out there.  Let me give you a shortcut to the article conclusion if you are short on time – download Zen Pinball today!  The rest of this article is going to examine each of the tables in detail and give some recommendations on what are the best buys.  The tables will be ranked in order, starting with what I feel are the very best.

1. Epic Quest

Epic Quest is an extremely innovative table, and to my knowledge there simply is nothing else out there like it.  This table is a fusion of pinball and a Diablo-esque RPG.  Insane?  Maybe, but also incredibly fun and addictive.  This table should be your first Zen Pinball table purchase – without a doubt!

Basically, the table works like this: you’ll find a monster to fight in 3 different places – the forest, the dungeon, or the Ocanium.  The fight requires you to hit different lanes and ramps to either dodge, block, hit or cast spells.  As you’d expect from a RPG, each enemy has different hit points and damage stats, as well as elemental resistances (yes its that complex!).  The enemy also has a countdown timer that repeats, and each time it hits zero the monster hits your character.  Of course, its possible to interrupt the timer by blocking or dodging.  Once you beat an enemy you gain XP and can hit a target to collect your loot.  Loot is just what you’d expect, random weapons/armor with different stats and elemental properties.  Did I mention there is even purple Epic gear!

If that was all there was to Epic Quest, it would be an interesting idea.  What puts it over the top is the fact that your XP and gear persist between games!  This means you can ‘grind’ Epic Quest and level up your character and gear.  Trust me, its addictive!  Beyond what I’ve described there are a variety of other high-level modes, skillshots and targets.  All in all, Epic Quest is a truly amazing pinball table that any pinball fan will fall in love with – whether they are new to pinball or a veteran.

2. Sorcerer’s Lair

Zen Pinball Sorcerers Lair Main ScreenshotZen Pinball Sorcerers Lair Second Screenshot

Sorcerer’s Lair comes packed free with Zen Pinball, but don’t let that fool you – its far from a throwaway freebie.  Initially I was pretty skeptical about Sorcerer’s Lair due to this free nature and also the ‘rated-G’ style of the table.  But none of that matter’s when put up against the really excellent layout and gameplay that this table showcases.  In addition to its many game modes and complex layout, Sorcerer’s Lair is also pretty newbie-friendly and forgiving.

The game modes in Sorcerer’s Lair are controlled by hitting the hidden ‘altar’ in the center of the table.  Many of these modes, such as the one pictured on the left above, take you to completely new playfields.  Clearing these playfields will earn you a Obsidian Stone.  Getting these stones is important for high-scoring in the final Midnight Madness mode.  So there is a clear progression of play in Sorcerer’s Lair, and its easy enough that even beginners can get a few stones and perhaps to the final mode.

3. Wolverine

Wolverine was my first Zen Pinball purchase and I certainly don’t regret it.  Visually its an amazing table, showcasing detailed character models of Wolverine, Silver Samurai, Sentinel and Sabretooth.  The tables ramps and lanes are nicely spaced and not overly complicated.  Soon you’ll learn how to rack up impressive scores.  The flipside of that is that perhaps Wolverine doesn’t have quite as much lasting power as some of the other more complex tables.  I should also mention I found some of the voice effects on this table a bit more annoying and repetitive than some of the others.  Still, its an awesome table to pick up and play without needing to go into the table guide and figure out all the inner workings.

4. Captain America

Captain America is certainly the most advanced of all the current Zen Pinball iOS tables.  There are a massive array of multi-step modes (including many choices to make on the LCD), as well as a very complex layout of ramps, lanes and targets.  Personally, while I appreciate all the effort that has gone into the table, I’ve had a hard time coming to grips with it.  Yeah, I’ll admit – I suck at it…  I would say this is a must-buy for pinball veterans, but others with less pinball skill might want to buy some of the other tables that are easier to handle first.

For an example of some of the impressive complexity that’s gone into Captain America, check out this amazing table strategy guide.  Its an incredibly deep pinball table!

5. Excalibur

Excalibur is my most recent purchase, and I’m still learning it.  Its packed with mini-games, such as jousting and dueling.  But the controls of these mini-games aren’t as tight as I’d like.  The jousting in particular I have absolutely no clue how to succeed at, and the table guide wasn’t much help either.  I do really like the layout and graphics though.  The multi-step mode to break into the castle is awesome in terms of both visuals and gameplay!  I’m sure once I get a bit more time with the table and the mini-games I’ll start to appreciate Excalibur more.

Also, there is a third flipper on the right side of Excalibur that I’m having trouble making any decent use of.  One of my pet peeves in pinball games is when a 3rd or 4th flipper is very rarely used – it seems like a waste.  Leave me a comment if you have some advice on that!  Or a link to a PDF table guide perhaps, as I haven’t found a good one yet.

6. Thor

Thor is an incredibly beautiful table.  The voices and sound effects are quite polished as well.  But I’m not sold on the gameplay.  The first problem is that many of the modes require hitting the exact same lane or target, many, many times.  Its just not varied enough, as well as being quite difficult.  And further, on some lanes you can trigger a ‘boost’ – sending your pinball off to other parts of the table.  That’s fine in theory, but you trigger the boost by touching a check mark on the screen (as seen above).  This doesn’t work well in the heat of action, and worse, the timing of the boost trigger is very tricky.  If Zen Studios patched this problem I think Thor would be much easier to enjoy.

Zen Pinball Summary

Since I purchased all tables shortly after they were released, I’ve spent a total of $5 on Zen Pinball.  The amount of awesome pinball gameplay for a five-spot is pretty incredible.  The fact that its a completely portable experience on the iPad is just gravy.  Even though the table graphics aren’t quite as polished as their console counterparts, the form factor and convenience of the iPad make Zen Pinball the definitive video pinball experience today.

You may also be wondering how Zen Pinball matches up on iPhone.  On my iPhone 3GS, there are some framerate issues but its playable.  The bigger problem is the small screen – which makes seeing smaller table details very difficult.  Of course, the higher-resolution screens of the iPhone 4 and 4S may alleviate this somewhat.  But I still feel the iPad is the best way to play Zen Pinball.

As more tables are released for Zen Pinball on iOS, I hope to cover those in separate article so stay tuned – subscribe to GameThought via RSS!

App Store Link: Zen Pinball, Free

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Mar 072012
 

Welcome to Day 1 of WoW Me.  In case you didn’t read the intro article – this is a diary that follows me exploring Azeroth through the World of Warcraft Starter Edition.  Will I become an unrepentant MMO addict?  Or just bored of the grind?  Only one way to find out!

Installing World of Warcraft is a painless but time-consuming process.  You initially download a 30mb setup file, which then installs a ‘downloader’ which downloads the entire game.  The cool part is that you can actually start playing after only a small percentage of the 10+gb are downloaded.  Its possible because WoW will then download ‘on-demand’ the files you need for whatever area you are in.  Well done, Blizzard!

After installing I was treated to a CG intro movie.  I happily skipped it and moved on.  Perhaps if I somehow become invested in the WoW story I’ll go back and watch it later.  Now I needed to create my character and choose a server.

Following Dan’s advice I began by creating an Undead Rogue.  Each race has its own ‘starting area’, and I’ve been told that the Undead area is one of the better starting points.  As for class,  Dan actually recommended a Hunter, but the Rogue’s intriguing ability to build up combo points and ‘unleash finishing moves’ pushed me towards the Rogue at the last second.  Hence, Flogalish was borne (yes, its a randomly-generated name!).  I am playing on the Frostmane PVP server, which means apparently I can be killed at any time by high-level characters.  What can I say, I live life on the edge, baby!

Once character creation was done I was treated to an in-game cinematic fly-over a creepy forest, while a voiceover explained backstory mythology that was completely incomprehensible.  If the narrator assumes I remember one single fact from Warcraft 1-3, he’s way off!   The camera finally settled on a graveyard filled with zombies and dark angel-like creatures, one of which proceeded to cast a spell which raised poor Flogalish from his grave.  I was then told that I’ve been raised to serve in Sylvanas’ army – who I assumed is the leader of all these undead forces.  Immediately I had the impression that this little scene would have been much better if the dialogue was voiced instead of text.  Its odd that the narrator was given voice for the useless flyover but the actual dramatic scene of raising your corpse is done in mostly silence.  I suppose if Blizzard started by voicing stuff here, our expectations would already be too high.

The controls for moving my character are a little strange.  By default the mouse is meant for clicking stuff on the screen, not changing the camera angle.  It took me awhile to delve into the settings menu and change this up to something I’m more used to from other 3rd person games.  While I was in the settings, I was overwhelmed by how much room for customization is in there.  Its safe to say you should be able to configure the interface of WoW to your exact liking.

Graphically, WoW looks like 2005.  I’m sure its been upgraded since the initial release but its still a 6-year old game for the most part.  Some of the textures are shockingly low-resolution.  On the plus side, it runs absolutely butter smooth with max detail on my mid-range system.  Even though the visuals are basic technically, somehow the art style and the way everything fits together visually really works and is appealing.   I think I need to explore the world a bit more to see other sights though – since the dark, dreary Undead forest can only offer so much visually.

World of Warcraft Blimps

Alright, so now I’m off!  I was told I needed to find a gravedigger who would have some useful information for me.  I searched around the graveyard briefly before finding a pasty fellow with a bright gold exclamation mark above his head.  He let me know he needed some needles and embalming fluid from somewhere, and of course I’m the one for the job.  After I returned with the goods (which were literally only a few dozen steps away), I got a few choice words of encouragement, as well as some gold and XP.  Well, its the first quest – have to start small, right?

On to quest two.  I talked to the gravedigger again and he told me he needed some unruly undead taken care of.  Kill 8 of the buggers and come back.  I’m playing a Rogue, but at this point all I could do is run up to the shuffling walkers and left-click, while occasionally hitting an icon for a quick stab (which seems barely better – if at all – than my default attack).  I killed all 8 and returned to the digger once again, and was treated with more gold and XP.

WoW continued on like this for some time.  Some quests have slight variations but most boil down to:

  • Go here, kill X number of Y monster
  • Go here, kill X number of Y monster and pick up Z number of items from their corpses
  • Go here, talk to this person
  • Find X number of Y plants and return them somewhere

There were a few exceptions.  One quest had me using a special snare item to trap a half-man/half-fish creature and bring it home to a lonely aristocrat zombie for a pet.  He named the creature Sparky. Another quest started by killing a Crimson Zealot (soldiers that hate undead from what I can tell), and finding a letter on his body.   The letter led me to the top of a tower where a zombie girl who refuses to accept she is no longer human was caged.  A cutscene ensued that was pretty cool.  This questline also tied into earlier quests, which an encouraging sign that not everything will be meaningless one-off fetch/kill quests.

One aspect of the game that surprised and confused me was how empty WoW is.  Even though the Frostmane server lists its population as Medium, for the first 2 hours or so I did not see any other human players, anywhere.   This led me to believe that maybe I was playing in a separate area to all other players, just for newbies?  Finally I did see an Undead Priest, and though I attempted to strike up a conversation, the Priest killed a group of shambling undead and ran away.  He was all business.   I’ve since asked Dan about it and he says the new areas are fairly barren because there just aren’t many new players!  You can’t think that’s good news for Blizzard…

I managed to reach level 8 in the 2-3 hours I played today.  I stopped my game in the town of Brill, which seemed like a larger hub, at least because I saw about a half-dozen other players running around.  It was almost shocking to see that much activity in WoW after my inital solo trek through the first areas.

Overall, on face value today was about what I expected from the intro WoW experience.  I knew that its wasn’t going to be a deep RPG experience by any stretch.  But the polished atmosphere of the game somehow makes the experience more compelling than it really should be!  Thanks for reading, I’ll be back soon with more adventures from Azeroth.

World of Warcraft Brill

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Mar 032012
 
 Keep Local Multiplayer Gaming Alive!  March 3, 2012  Posted by at 9:55 am 7 Responses »

Halo 4-Player Splitscreen

2001: A Split-Screen Odyssey

What happened to local multiplayer?  Seriously?  I want to know.  I realize that we are living in an internet-enabled, always-on culture – but this is ridiculous.  Up until this generation of consoles, virtually every multiplayer game out there offered split-screen play, sometimes for four players!  Multiplayer gaming circa 2001 didn’t mean booting up your console, charging your headset and seeing which of your friends is online.  It meant buying some beer, inviting some friends over and and playing games in the same room!  Sadly, this style of multiplayer gaming seems to be getting forced right out of the market by game developers in 2012.  This article is going to have a look at why local multiplayer is worth saving.

The main reason that local multiplayer is still important is that its damn fun!  Getting together with friends and playing games in the same room will never, ever be replaced by going online and chatting over a headset.  Yes, local multiplayer requires us to make plans in the real world, and that isn’t always possible when we just want to get in a quick game before supper.  So online multiplayer certainly has the convenience  factor, I’ll admit.  But the added effort to be social in the real world with friends is totally worth it.

1on1 Gaming is now Retro?

4-Player split-screen games have always been a rare breed, so often local multiplayer matches actually mean 1on1 matches.  Can you remember a major game in the last 5 years that had any focus on 1on1 play (excluding fighting games)?  It seems like the advent of online gaming has brought with it the feeling that more players online equals more fun.  This is shown at the extreme end with games like Mag (256 player), and Battlefield 3 (64 player) supporting absolutely insane player counts.  Even games that previously were on the smaller end of the player-count scale are increasing – Gears of War 1 focused on 8-player matches, and Gears of War 3 is now 10-player minimum.  In the end, are these increasing player counts more fun?  Well they certainly are more chaotic and unpredictable.  Even if you clear out a room with 5 enemies, its very probable you will be shot in the back by another enemy sneaking towards you.  This is totally at odds with a 1on1 matchup where movement, map knowledge and weapon skill is the primary factor in battles – not random variables introduced by massive player counts.

Massive player counts end up favoring less skilled and casual gamers.  The casual gamer can be the one that just shot the room-clearing player in the back, in the example used in the last paragraph.  In the vast multiplayer chaos of such games, casual gamers can have more fun than they would in a smaller setting that would be more reliant on skill.  That’s fair enough, obviously developers want to target as much of the market as possible.  But it seems like they are forgetting, the most casual of gamers aren’t even online to begin with.  They are playing local multiplayer Wii Sports at home with some friends!  And they haven’t considered buying a HD console because its too complex and they aren’t into online games.  So both the hardcore and casual market can be catered to by improving support for local multiplayer games.

The movement away from 1on1 and hence, local multiplayer is brought on by the developers for a variety of reasons.  One of the main reasons is team-based play.  This has been hugely successful for games like Call of Duty and Battlefield.  Even Halo to some degree has moved away from deathmatch variants to team-based modes in the last few iterations.  With games moving towards team competition rather than individual competition, it makes little sense to add split-screen modes to support local multiplayer.  Even when split-screen is available, often the maps on offer are so huge as to make local multiplayer a non-starter anyway.  However, even some games that aren’t team-based and have proper, smaller maps omit local multiplayer.  How is it possible that Duke Nukem 3D and Quake 3 Arena on XBLA do not support split-screen gaming?  Its a complete travesty, a terrible waste and speaks to developer apathy.

A Matter of Tech

With the constant push towards graphical fidelity in the current generation of games, its very difficult for developers to use valuable resources not only creating a local multiplayer mode in their games, but tuning it for decent performance.  When we are talking about split-screen gaming, that means that players see the world from two viewpoints.  Those viewpoints will need to be calculated independently which puts a strain on even the best game engines.  Some developers radically reduce framerate and visual quality in split-screen mode, but at least they have given gamers the option.  Most developers opt out altogether, and focus their resources on improving the “more popular” online multiplayer modes.

Some games do implement split-screen gaming, but the quality – or lack thereof – of their implementation deserves special mention:  Halo 3 and Reach split the screen horizontally in a very strange way in 2-player mode that leaves a massive amount of black space.   Uncharted 3 and others have followed this lead as well.  The idea is that the regular aspect ratio and FOV is preserved in split-screen.  Well, I for one do not care one shit about aspect ratio.  Its hard enough to see what’s going on when your play area is half the TV, if anymore pixels are cut-off  that is almost game-breaking;  Borderlands inexplicably only splits the screen vertically, in a game in which enemies are coming at you 99% of the time at ground level – this is NOT Duck Hunt!  Its like playing a game with blinders on!  Is there any possible reason not to offer a toggle to horizontal mode?  Valve presents Left 4 Dead 2 with a split-screen mode so low-resolution and pixelated, and with such inconsistent framerate that the game should come with a free visit to an optometrist!  Finally, Unreal Tournament 3 on Playstation 3 ups the ante on disrespect for split-screen gamers by not allowing the second player to adjust certain control options.  Don’t like auto-level in your FPS games?  Well get used to it, you second-class split-screen gamer – It’s safe to say Epic isn’t patching UT3 anytime soon.

Borderlands Bad Split-Screen

Join the Cause

What can we do personally to make sure local multiplayer gaming stays alive – and hopefully even thrives again?  We can vote with our wallets and not buy games that are online-only; we can ask questions about local multiplayer features in upcoming games – by posting on forums and twitter feeds; and we can give positive feedback to game developers that buck the trend and do local multiplayer right.  To that end, I’ll be featuring a series of articles on GameThought called Local Multiplayer Views that focus on awesome local multiplayer games.  Let’s send a message to the game industry that gamers do indeed emerge from their caves!   Our Xbox Live friends lists do not always define our social interactions!  We even sometimes play games where internet is not available!   Spread the word fellow local multiplayers – share this article with a buddy.  If we don’t speak up, we have no one to blame but ourselves.

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Mar 012012
 

World of Warcraft Login

I love RPGs.  Just to give you some idea of my tastes in the genre, I’m a massive fan of japanese RPG epics like Xenogears, Secret of Mana and Final Fantasy VII – as well as PC RPGS such as Planescape: Torment, Fallout and Knights of the Old Republic. But I know virtually nothing about the modern MMORPG.  I have friends that are huge fans of MMOs but I haven’t ever given them a solid try, based on heresay that the experience is excessively grindy, shallow and dull.  I shouldn’t say never - I actually very briefly beta-tested the first Everquest.  But I had basically no clue what was going on, and no manual or help was available at that time.  This combined with the fact I was running a pretty unreliable dial-up connection contributed to the Everquest beta CD (yes, they actually sent out beta disks!  Seems insane now doesn’t it?) getting tossed in with all the AOL CDs in the trash.

The truth is that MMOs aren’t going away.  Since Everquest, they’ve exploded in popularity all over the world.  The most popular example of the genre, Blizzard’s World of Warcraft, boasts about 10 million monthly subscribers!  Its hard to really put that number in perspective – that’s 1/3rd the population of Canada!  What makes this experience so compelling, that so many gamers feel the need to keep coming back (and paying!) month after month?  Is WoW a perfectly engineered addictive substance?  Or just a damn fun game that happens to be incredibly deep?  Well, my curiosity has gotten the better of me and I’m about to find out.

Blizzard really wants you to try World of Warcraft.  The trouble is that many new MMOs are actually free (with micro-transactions of course!) and its tough to compete with that.  Well, now World of Warcraft is free to try for as long as you like with the Starter Edition.  The catch?  Well, there are several details that are mostly meaningless to me, but there is no trial or demo time limit.  The important limit in the Starter Edition is instead on your character’s level – which cannot exceed level 20.  Once you get to that point you can keep playing, but you will no longer earn XP.  This is where I fit in.  Over the next while I will begin my adventures in WoW using the starter edition, up until the level cap of 20.  And during this period I’ll be writing a diary of my progress right here as well.  My good friend Dan, and resident WoW expert, will be assisting me in getting my bearings in this strange new world of Azeroth.

The goal for WoW Me is twofold: First I’d like to figure out what accounts for WoW’s perpetual popularity; next, I’d like to test myself  Super Size Me-style.  By the time I reach the level cap of 20, will I be hopelessly addicted?  Bored?  Mildly interested?  The possibilities are endless!  I’d like to invite you to join me on this epic journey into MMORPG-ness – one man’s quest to discover the secret behind the most lucrative videogame ever made.

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