Jul 312012
 

Console gaming in 2012 is boring.  Sorry, but its true.  Sequel-itis abounds, and thus creative new experiences are few and far between.  This is probably caused by a whole variety of factors, but the most obvious is the 7+ year age of this console generation.

Due to Sony and Microsoft’s hesitance to start the next-gen, PC gaming has really risen to the forefront in 2012.  In addition to the technical and graphical advantages to playing PC games over console – there is simply a much better variety of gaming experiences available on PC.   Stuff like Amnesia, Legend of Grimrock, Lone Survivor, Gemini Rue, Machinarium, Diablo 3 and so much more.  Add on to that PC-only F2P games like Blacklight, League of Legends and Tribes and the difference is pretty stark.

Regardless of this, the trump card of console gaming has always been price.  Purchasing a console for $250 that does not need upgrading is considered a huge advantage over the money required to get a decent gaming PC running.  But here is the thing – that simply is not true anymore.  Console gaming is more expensive than PC gaming.  Read on for the comparison!

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Feb 242012
 
 Batman: Arkham City – Elegance Lost  February 24, 2012  Posted by at 5:42 pm 5 Responses »

Batman: Arkham Asylum was an awesome game. Rocksteady did away with the need to tie-in with pre-existing Batman movies or comics and by doing so created an amazing game with a completely original story. It also helped that they got the feeling of being Batman himself so very right. The combat didn’t just ape what had come before in the 3rd-person action genre, but struck ahead to define a system that so fluid and graceful that it left most players feeling superhero-esque! Arkham Asylum also had more going for it than a well-written story and innovative combat – the unique environment of the asylum itself played a major role in convincing players to see Batman: AA through to the end, as did the constant malignant presence of Joker. These elements come together in a way that was completely unprecedented for a licensed game, and indeed for most games in general. It’s not really any wonder Arkham Asylum was my game of the year for 2009.

I finished Arkham Asylum two years ago and was left wanting more. I stayed in that world for some time after the story was complete – first to solve all the Riddler puzzles and thus the mystery of the Asylum, and next to hone my combat skills in the Challenge rooms until I could clear an entire room without being touched. Still I wanted more, and now two years later Batman: Arkham City is finally here to pick up that slack. Or is it?

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