CS:GO update adds 2020 RMR team stickers, shorthand income, and technical timeouts – January 27 patch notes

Valve has released an update for Counter-Strike: Global Offensive bringing forth 2020 RMR team stickers, information on 2021 RMR event, shorthanded loser income, and technical timeouts.

The shorthand income will help make up the difference of being down a player in situations where a teammate has disconnected from the server. Teams will receive a bonus of $1,000 after losing a round in which they were down a player. This is similar to a feature from VALORANT, although the Riot title also gives more cash if the man-down team wins rounds.

Technical timeouts have been added as well, allowing players to call one 2-minute timeout per team per game. This means if players disconnect at different times throughout the match, a timeout will only be able to called once for each team.

You can find the full patch notes below.

CS:GO January 27 patch notes

2020 RMR Stickers

  • Team Stickers featuring the best-performing regional teams from the 2020 Regional Major Ranking events are now available for purchase. 50% of the proceeds go to the teams who participated in the 2020 RMR.

Gameplay

  • In Competitive and Wingman, if your team has fewer players than the opposing team for 3 or more consecutive rounds in the half, each of your team members will receive a $1000 ‘Shorthanded Loser Income’ following a round loss. This does not apply in cases where a player was kicked.
  • In Competitive and Wingman, each team has one 2 minute technical timeout that will be automatically initiated the first time a teammate disconnects. The timeout will end early if the teammate abandons or reconnects to the match.
  • Pinging now displays the name of the pinged location. (Thanks, VasaLavTV)

Danger Zone

  • Added client convar to control automatic parachute behavior. Set cl_parachute_autodeploy 0 to disable automatic parachute activation.

Maps

Elysion

  • Outside
    • Fixed a boost spot near the entrance to A site.
    • Fixed a pixel walk on the door hinges (both doors).
    • Improved the clipping of the roof.
    • Grenades now bounce more predictably off the wall.
  • A site
    • Improved the clipping on the A sign.
    • Fixed a pixel walk on top of the wall.
    • Fixed a gap in the center wall on site.
    • Grenades now bounce more predictably off the A sign, Elysion sign, art on the wall, wall in connector, the wall on site and the poles connecting to the roof.
    • Main hall
      • Grenades now bounce more predictably off the art work and painting.
      • Middle
        • Fixed a boost spot where players were able to jump on top of the waterfalls.
        • Fixed a pixel walk on the lower levels of middle.
        • Fixed a pixel walk on the light fixtures (not sure how you would get up their but you cannot trust anyone).
        • Grenades now bounce of more predictable of the grey poles inserted in the wall, the wall with the waterfalls and the wall near T spawn.
        • CT spawn
          • Fixed a pixel walk on the clock (clock has been made non solid).
          • Fixed a pixel walk on the glass wall.
          • T spawn
            • Fixed a pixel walk on the clock (clock has been made non solid).
            • It is no longer possible to jump on top of the light above the desk.
            • Generally improved the clipping.
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