This week in esports: Faker, Halo, Marvel, Rainbow Six Siege

As always, we’ve rounded up the biggest and best stories from the past week so you can stay abreast of the industry’s biggest happenings. This week in esports saw Faker claim part-ownership in T1, Esports Engine take over Halo esports, Chiefs Esports Club partner with Marvel, and more.

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Faker obtains part-ownership of T1 Entertainment & Sports

Professional League of Legends player Lee “Faker” Sang-hyeok became a part-owner of T1 Entertainment & Sports.

He also signed a new three-year player contract to continue to compete for T1 in the LCK. When Faker, who’s 23 years of age, decides to retire from playing League of Legends, he will take on a leadership role within the organisation to “help facilitate global operations.”

Esports Engine to manage Halo Infinite global esports

Esports Engine, the recently-established operations company from the co-founders of Major League Gaming (MLG), will manage global esports efforts for Microsoft’s Halo Infinite.

The Halo Championship Series will return with the release of the upcoming first-person shooter, with Esports Engine and developer 343 Industries planning to “build the greatest esports program Halo has ever seen.”

Chiefs Esports Club enters two-year partnership with Marvel

Australian organisation Chiefs Esports Club entered a two-year partnership with Marvel within Australia and New Zealand.

The deal will see Marvel integrate its properties into activations hosted by Chiefs Esports Club throughout Australia. Much like the partnership between Team Liquid and the entertainment giant, Chief Esports Club’s players will don co-branded merchandise that features elements of popular Marvel characters.

Ubisoft announces major updates for Rainbow Six Siege esports

Ubisoft updated its esports program for Rainbow Six Siege to include a regionalised format, starting mid-June.

The update will include regional programs for Asia-Pacific, Europe, Latin America, and North America – each of which will have its own competitive structure. Additionally, the third phase of the Rainbow Six Siege’s revenue-sharing initiative will include 44 teams from across all four regions and will run for the next four years.

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