Apex Legends UPDATE: Season 1 patch notes TODAY, free Battle Pass rewards

UPDATE TWO: The new Apex Legends update 1.05 is now available to download on PS4 and Xbox One, weighing in at around 3GB.

Full patch notes for today’s big Apex Legends update can be found below and comes with the new Battle Pass and the new character, Octane.

UPDATE ONE: As confirmed by Respawn earlier this week, the new Apex Legends Battle Pass will be released today, March 19.

Fans can expect the new content to drop – including new character Octane – at around 5 pm in the UK and 10 am PST in the United States.

The developers have not confirmed if there will be any further surprises past the free rewards, although early patch notes confirm that an Apex balancing update will also be released today.

ORIGINAL: Fans have less than 24 hours to wait before the next major Apex Legends update arrives on PS4, Xbox One and PC.

As many gamers will have heard today, the new Apex Legends Battle Pass and Season 1 content were given an official release date.

Respawn confirmed that they would be launching Apex Season 1 on March 19, via a new patch going live on all platforms.

Early patch notes have confirmed that the new Apex update will add the game’s first Battle Pass, as well as new character, Octane.

Things will be kicking off at around 5 pm in the UK, and 10 am PST in the United States, meaning an early start for some.

This will start with an update going live on Apex Legends servers, with no downtime currently confirmed.

This could change as we get closer to the Battle Pass launch but right now, it appears things will be kicking off with the big update.

Following this, players will be able to head over to the Battle Pass tab and purchase the Battle Pass from there.

The new Season pass will cost 950 Apex Coins, meaning you might need to head over to the store first to purchase them.

And if players want to splash out, they can also buy the Battle Pass bundle for 2,800 coins, unlocking the first 25 levels for Season 1 instantly.

The good news is that Season 1 will also come with some free rewards to unlock for those who don’t buy the Battle Pass.

This means that everyone who plays Apex Legends during Season 1 will be able to unlock 1 Wild Frontier Legend skin, 5 Apex Packs and 18 Wild Frontier stat trackers.

The new Season 1 update will also include other changes, as confirmed in recently shared early patch notes.

According to Respawn, they will also be making these changes to the game:



  • Added Battle Pass tab to Lobby.
  • Cost: 950 Apex Coins
  • Earn over 100 unique items throughout the season – everything you snag before the season is over is yours to keep.
    • Updated dashboard images for Season 1 on PC and Xbox [PS4 is on the way!]
    • Updated Main Menu with new Season 1 art.
    • Updated the Lobby visuals for Season 1.
    • Updated Apex Legends site FAQ with info on Battle Pass.


    • Get the Battle Pass, plus unlock your next 25 levels for Season 1 instantly.
    • Cost: 2,800 Apex Coins.


    Everyone that plays Apex Legends during Season 1 can earn the following rewards:

    • 1 Wild Frontier Legend Skin
    • 5 Apex Packs
    • 18 Wild Frontier themed Stat Trackers


    High-Speed Daredevil

    If it doesn’t involve diving, leaping, plummeting, or racing, then Octane wants nothing to do with it. Always the life of the party, Octane truly believes winning the Championship isn’t enough… not if you didn’t cheat death at least twice to get there.

    Passive: Swift Mend

    • While not taking damage, Octane restores 1 health every 2 seconds.

    Tactical: Stim

    • Move 30% faster for 6 seconds. Costs health to use. While active, Octane is affected less by attacks that cause slowdown. 2 second recharge.

    Ultimate: Launch Pad

    • Deployable jump pad that catapults players through the air. Takes 90 seconds to recharge.


    • 12,000 Legend Tokens
    • 750 Apex Coins

    We’ve got some fixes in this patch that will improve stability on PC but we know there are still issues out there we need to address. We also added crash reporting so we can better understand how to tackle the issues we haven’t solved yet and address future ones.

    • Improved stability for various GPU configurations.
    • Capped PC FPS to 300 to balance improving stability but still letting you folks enjoy those sweet frames.
    • Addressed issue with PS4 crashes due to running out of memory.
    • Introducing better reporting when Apex crashes on PC without error message.
      • We really want to fix any crashes people happen to get on PC. We also respect our player’s privacy. So, if the PC game crashes, it will write “apex_crash.txt” to your “Documents” folder. This tiny file is plain text, so you can easily see for yourself that it has no personal information. If you choose to share this file with us, it will tell us whether the crash was in Apex or in third party software. If the crash was in Apex, our programmers can use the information to find and fix it. If you experience a crash, please include this file when you report.
        • We protect your personal information.
        • You can easily see everything in the file yourself; we have no secrets.
        • You’re in control of whether we ever see the file.
      • Added Report a Player feature for cheating and abuse on PC.
        • Players can now report cheaters they encounter in-game and it’ll be sent directly to Easy Anti-Cheat. You can do this from either the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab.
        • We have lots of other work going on behind the scenes and this remains high priority for us. We won’t be able to share many specifics of what we’re doing but we’ll strive to provide updates on progress for the things we can talk about.
        • As I’m finishing the notes this morning, 499,937 accounts and counting have been banned for cheating.
        • Speed hacking: We do currently have anti-speed hacking in Apex Legends, but it’s not being as effective as intended due to a bug that we believe we’ve identified and will be addressing in our next server update. Will provide ETA for it when I have it. Working to get it out ASAP.
        • Added Report a Player for abuse on Consoles
          • You can report players from the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab.
          • Optimized skydiving to improve overall server performance.
          • Fixed bug where sometimes the client could crash when opening Apex Packs one right after the other.
            • Added “Swap LT/RT & LB/RB” / “Swap L1/R1 & L2/R2”) toggle in the Controller Button Layout settings.
              • Lets you quickly swap what your bumpers & triggers are set to, with any controller preset.
            • Added “Sprint View Shake” setting under the Video tab.
              • Setting this to “Minimal” can be especially helpful for players susceptible to motion sickness.
              • Added “Trigger Deadzones” setting under the Controller tab.
                • Customize how far you want to pull the triggers before they register.
                • Added “Advanced Look Controls” settings submenu under the Controller tab.
                  • Fine-tune specific aspects of the look controls for a custom feel; such as Deadzone, Response Curve, Target Compensation (aim assist), and more.
                  • When you relinquish the Jumpmaster position to another player you will now hear your Legend’s VO line in addition to the new Jumpmaster. The third player won’t hear it though.
                  • Pathfinder grapple: updated icon
                  • Pathfinder grapple: added indicator near crosshair to show when player is in range of grapple-able geo
                  • Improved mantling from a grapple point.
                  • Pathfinder can now grapple ziplines.
                  • We’ve added D-pad navigation as a convenience in most of the menus. Our hope is this will speed up browsing and improve accessibility.
                  • UI improvements to the KO Shield
                    • Shield bar drains to indicate the remaining health of the shield.
                    • When you have a Gold KO Shield and are down, we’ve added an effect to the label that reminds you that you can self revive.
                    • We saw that the Ring indicator that appears when players are viewing the whole map wasn’t accurately showing the player’s position so we fixed that.
                    • Character animations while taking damage now accurately reflect the direction the damage is coming from.
                    • Fixed a bug where occluded sounds would sometimes sound unoccluded.
                    • Patched up some issues with missing geo on Kings Canyon and fixed a few spots where players were getting stuck.
                    • Fixed a script error that could happen when removing attachments on holstered weapons.
                    • General polish to game UI fixing some grammar issues, improved navigation, and composition of elements.
                    • Fixed PC users constantly switching weapons while scrolling through items in a Death Box.
                    • Fixed issue where we were seeing server stability issues sometimes caused by purchasing items while matchmaking.
                    • Fixed script errors that could occur during the skydive.
                    • Reduced skybox fog.
                    • Adjusted the code for Supply Bins so they are less likely to kill players. If you do still get killed by one please let us know!
                    • Made it so push-to-talk is no longer on when a chat box is active.
                    • LT/RT no longer switches between players in spectator mode while the map is open.
                    • Updated the minimap to more accurately reflect the geo and points of interest on the main map.
                    • Adding sound FX to the UI for the key binding menu.
                    • Fixed issue where a player’s name would not show up when they send a message that reached the character limit.
                    • Fixed bug where sometimes the Champion screen resolution would be stretched in widescreen resolutions.
                    • Fixed audio bug where sometimes the zipline sounds FX would keep playing after disembarking.
                    • Added accessibility option to modify the subtitle size.
                    • Improvements / fixes for color blind players:
                      • Added better color blind support for Blood Hound’s Threat Vision.
                      • Colorblind colors per setting are now displayed in the settings menu.
                      • Colorblind settings moved from Video Settings to Gameplay->Accessibility. They are now applied on the fly.
                      • Enemy pings now use proper enemy color instead of only using red.
                      • Audio:
                        • Turned down volume when Wraith activates a portal.
                        • Turned down the end sounds on the Peacekeeper charged shot.
                        • Turned down the draw/holster sound slightly for thermite grenades.
                          • Adjusted hitboxes for Gibraltar, Caustic, and Pathfinder to better align with their shapes.
                          • Fixed players being able to shortcut weapon swap by changing stance
                          • Fixed players being able to shortcut Peacekeeper rechamber sequence
                          • Fixed inaccurate auto ranging fullscreen (sniper) optics when base FOV is not set to default
                          • Spitfire: fixed ADS view on Legendaries partially obscured by custom geo. (The Continuum, The Heavy Construct)
                          • Fixed ADS view being blocked when using Caustic legendary skins with certain weapon/ optic combos
                          • Digital threat optics: threat highlights are now more visible (slightly brighter; no longer affected by TSAA)
                          • Fixed bug where Devotion audio sometimes wouldn’t accurately reflect rate of fire.

                          And here’s some other key information to know about Apex Legends Season 1 before the big release date, courtesy of Lead Product Manager, Lee Horn.

                          “Season 1 is about keeping it focused and allowing players to earn a lot of rewards at a great value (you even get the cost of the base Battle Pass back if you reach level 97). We’ll begin adding more and more innovations each season, as we evolve the Battle Pass.

                          “Our first Battle Pass is all about letting you continue to learn and experiment with the core Apex Legends experience while earning awesome loot at the same time. You’ll notice the first version isn’t built around a complex quest system where you need to do a 720 backflip off of Watchtower Artemis and get two Wingman headshots before hitting the ground. While we think there’s really cool design space in quests and challenges for future Battle Passes, we wanted the initial version to allow our players to just play and learn the game.

                          “All of the rewards in the Wild Frontier Battle Pass are exclusive to Season 1 and will never return to the game after the season ends (excluding Apex Packs and the content dropped in them).

                          “We’ve added a Battle Pass progression bonus tied to playing a variety of characters because we believe true mastery in Apex Legends means being a badass with anyone in any situation at any time. This season is about exploring the new meta and variety of team comps driven by the launch of our first new Legend, Octane.”

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