Big Apex Legends changes have been made today following the release of a new game update across PS4, Xbox One and PC.
Apex Season 6 is proving one of the most popular yet with fans but that doesn’t mean everything has been working out.
This includes Evo Armor, which has not been removed but has been flagged as a problem during Season 6 matches.
Director Jason McCord talked more about the changes being made in today’s Apex patch notes, revealing that Evo Armor was being dialed back in the health department.
“In Season 6, we made a few big changes to the way our armor works. First, all armor became Evo Armor. Second, all armor values were reduced by 25 HP,” he told fans today in a new blog post.
“After letting the change simmer for a few weeks, we’ve analyzed some data and collected player feedback enough to make a decision. We are going to revert the armor values to pre-Season 6 values. This change is happening today across all platforms.”
“With the introduction of the Evo Armor change, we saw (in our internal playtests) that players were achieving Red Armor (125 shields) more often, and more players were fighting at 225 total health.
“This started to swing the battles more than we liked, and good players were able to outplay teams more consistently, even if the enemy had worked for a much better position. By lowering the armor values, we felt we had adjusted for the Red Armor availability more than anything else.”
Following the problems with Evo Armor, McCord revealed that big tweaks like the one made at start of Season 6 could still happen in the future, telling fans:
“I can’t promise you that we won’t try experimental changes again. In fact, I will promise you that we will change the game in order to keep it fresh and interesting as the years go on. I hope that this patch proves that we are thinking deeply about our decisions, but most importantly listening to our players…
“It’s important to note that we playtested this for months internally. From those playtests, feedback was positive. But, we are a small group of people compared to the millions that play Apex Legends every day. The skill levels in our team are varied, and big balance changes are really only going to be vetted when we get feedback from all of you.
“We are always striving to improve the experience in Apex Legends. Sometimes these changes can be more experimental. We’re not always going to get things right, but it’s important for us to listen and correct things when we don’t.”
The full patch notes can be found below and explain all the other major changes made today as part of the new Apex Legends update:
APEX LEGENDS PATCH NOTES
Fixed several server crashes.
Made adjustments to the appearance of several holosprays.
Removed an inappropriate Caustic voice line.
Fixed an issue with audio not playing when shooting the Devotion and Volt.
Fixed an issue where Crypto’s drone in Caustic gas would play to the whole server
Fixed marking crafting replicators from the ship playing a “Let’s go here” VO ping.
Fixed an issue with Evo Shields that require exactly 100 damage not evolving when crafting the 100 points.
Fixed an issue with Ninja controller configuration not being able to use Replicators.
Fixed an issue with not being able to revive a teammate when they are downed while using a replicator.
Fixed an issue with Dome Shield on a Sheila allowing a player to shoot through the Dome Shield.
Fixed an issue with the “No Mercy” finisher spamming “Boom” to the entire server.
Fixed an issue with amped cover walls requiring more hits from heirlooms than from normal melee to be destroyed.
Fixed a server crash when Sheila is destroyed while someone is using it.
Fixed an issue with Hack not detecting players on Sheila.
Fixed an issue with the portal disappearing upon Wraith’s death.
Fixed a crash with Wraith’s portal interacting with World’s Edge geysers.
Fixed an error when Wraith’s portal is too close to a replicator and the player interacts with the replicator.
Fixed an issue that caused Loba’s teleport to fail in certain areas.
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