Bungie has warned Guardians looking to get the most out of Destiny 2 Shadowkeep that there is one in-game issue that could mess up their playthrough.
There has been plenty of news surrounding the launch of the new expansion and the free-to-play New Light version this week.
Before going live, Bungie confirmed there would be problems with servers and accounts during the update process.
And now the game’s support team has also flagged a critical issue that could hit Season Pass players.
By upgrading your in-game Pass to Tier 7, you can unlock the Gate Lord’s Eye Artifact, an essential item.
But problems have been flagged by Bungie that could affect gamers unlocking it during their run-through.
This can happen if you try to claim the item from the menu screen during an activity that locks specific equipment.
Here’s more, via Gamespot, on the issue of unlocking the item and how to avoid it from Bungie:
“We’re investigating an issue where players aren’t receiving The Gate Lord’s Eye artifact at rank 7 if it’s claimed while in an equipment locked activity, like the Nightfall.
“This item should only be claimed after players have confirmed their activity is not equipment locked.”
The Artifact is a great way of boosting your Power Level and is a big part of the current Seasonal launch.
As mentioned above, Bungie is looking to fix this issue which will no doubt come as part of a new Destiny 2 update.
Unfortunately for gamers, we don’t know this might happen or what kind of maintenance will be needed to complete the work.
As ever, it will be worth keeping an eye on the official Bungie social media channels to find out what is coming next.
More on the new Seasonal Artifact and other changes can be found below:
- Each season there will be a new pursuit, the seasonal artifact
- For Season of the Undying it is The Gate Lords Eye
- At the end of the season the artifact will go away, and be replaced by a new artifact
The seasonal artifact has two progressions:
- Gain an uncapped bonus to your power by earning XP. Each point of power takes more XP to earn than the last
- Earn up to 12 points by gaining XP
- Spend points to unlock seasonal mods for Armor 2.0
- All exotic and legendary armor will drop to use the new armor system
- Armor 2.0 versions of exotic armor pieces can be pulled from your Collection provided you have collected that exotic
- All Armor 2.0 armor pieces have an energy type (Arc, Solar, Void) and an energy capacity
- Energy capacity can be upgraded by spending currencies and materials, to a maximum of 10
- Armor with 10 energy is considered to be masterworked and provides a +2 bonus to all six character stats
- All armor mods have an energy cost and an energy type (Arc, Solar, Void, or Any)
- Arc, Solar, and Void mods can only be socketed into armor of the matching energy type; mods with an Any energy cost can be socketed into any armor
- Each piece of armor comes with multiple armor mod sockets, into which your mods can be applied
- A socketed armor mod occupies an amount of the armor’s energy capacity equal to the mod’s energy cost; you must have enough armor energy available to be able to socket a mod
- Armor mods are no longer consumable, and are instead unlocked and resuable across all applicable armor pieces once acquired
- Armor mods can be acquired from gunsmith packages, direct purchase from the gunsmith, world engrams, and pinnacle activity engrams
- Armor 2.0 mods and pre-Armor 2.0 armor perks do not stack
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