Destiny 2 Trials of Osiris rewards this week as Bungie reveals Stasis change

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Trials of Osiris returns to Destiny 2 today, and this time it will be a little different for those taking on the Crucible event.

As usual, returning rewards will be available to those who can string together a generous amount of wins.

The first matches will be kicking off at 6pm BST on Friday, June 4, 2021. These rewards will be available between now and June 8 during the next Weekly Reset.

This new loot will be unlocked in the coming hours, but some Guardians might find it harder when taking on the 3-vs-3 match.

This week’s Destiny update made some big changes to how Stasis works across several different classes.

The full list of Stasis changes can be found in the patch notes listed at the bottom of this article, with Bungie confirming last week that the Behemoth generally has the highest win rate of any subclass in most 6v6 game modes and is also among the strongest in 3v3 modes.

Meanwhile, the Revenant’s Crucible win rate, kills per minute, and average efficiency is generally within the top six of all subclass trees, but its usage rate is incredibly high.

So it will be worth checking the latest changes before jumping into Trials of Osiris this week.

Saint-14 is the full-time Trials of Osiris vendor, residing in the Tower Hangar with his pigeons and ship.

And visiting him will be worth it for those who can smash through the Crucible and score some wins as Saint’s inventory updates with Trials Passages, Bounties, and the option to turn in Trials Tokens.

The map rotations continue each week, although Bungie has made changes to the weapons you can pick up during an event.

Last week saw Bungie offer Gauntlets as the three-win weapon, and Shayura’s Wrath Adept Submachine Gun as the Flawless reward.

Season 14 has also seen Bungie release a new weapon as part of Trials, meaning something similar could happen in the coming weeks.

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The patch notes for this week’s Destiny 2 Stasis changes can be found below and are now live on PS4, Xbox One, PC and next-gen consoles.

DESTINY STASIS CHANGES

Stasis Freeze

  • Reduced duration of all non-Super freezes vs. players to 1.35s.

    • Note: This freeze is too short to break out of, so breaking out is now only possible when frozen by a Super.

  • Reduced Special-weapon, Heavy-weapon, and Light-ability bonus damage vs. frozen players from +50% to +5%.

  • Stasis Slow 

    • No longer reduces weapon accuracy. 

      • Now increases weapon flinch when under fire. 

    • No longer suppresses class ability and air moves (e.g., Icarus Dash). 

      • Known issue: The Stormcaller’s Ionic Blink is still suppressed when slowed. We plan to address this in a future release. 

    • Reduced movement speed penalty while slowed by ~20%.

    • Whisper of Hedrons Fragment

      • No longer increases weapon damage after freezing. 

      • Now increases weapon stability, weapon aim assist, Mobility, Resilience, and Recovery after freezing. 

      Whisper of Rime Fragment

      • No longer provides overshield while in Super. 

      Coldsnap Grenade 

      • Seeker no longer tracks targets after initial target acquisition. 

      • Increased arming duration before seeker spawns from 0.3s to 0.8s. 

      • Reduced detonation radius vs. players from 3m to 1.5m. 

      • Now bounces off walls and detonates on the ground. 

      Titan Behemoth 

      Shiver Strike 

      • Reduced flight speed and distance. 

      • Reduced knockback vs. players. 

      • Removed slow detonation on player impact. 

      Cryoclasm 

      • Now requires the Titan to sprint for 1.25s before activation when not in Super. 

      • Removed cooldown. 

      Howl of the Storm 

      • Reduced angle of initial freezing/damage cone. 

      • Reduced crystal-creation freezing radius. 

      • Slowed down sequence of crystal formation to allow victims more opportunity to escape. 

      • Now spawns a small crystal on walls if performed into walls. 

      Glacial Quake 

      • Reduced heavy slam vertical freeze range vs. players. 

      • Reduced damage resistance from 50% to 47%. 

      Hunter Revenant 

      Withering Blade

      • Reduced slow duration vs. players from 2.5s to 1.5s. 

      • Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s. 

      • Reduced damage vs. players from 65 to 45 (after one bounce reduced further to 30). 

      • Reduced projectile speed by 10%. 

      • Reduced tracking after bouncing off a wall. 

      Winter’s Shroud 

      • Reduced slow duration vs. players from 2.5s to 1.5s. 

      • Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s. 

      Touch of Winter 

      • Coldsnap seeker no longer has increased movement speed or travel distance. 

      • Coldsnap seeker now spawns a small Stasis crystal on detonation. 

      Warlock Shadebinder

      Penumbral Blast 

      • Reduced tracking and proximity detonation size and tracking vs. players. 

      • Reduced freeze radius vs. players when impacting the environment from 2.7m to 1.5m. 

      Iceflare Bolts 

      • Seeker now only chains once when spawned from a player shatter. 

      Winter’s Wrath 

      • Freezing-projectile tracking strength now ramps down to 0 after 2s of flight. 

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