Fire Emblem Warriors: Three Hopes – Complete Guide To Upgrading Facilities

Before long, Fire Emblem Warriors: Three Hopes tosses several important structures at players called facilities and introduces full-fledged upgrade systems for them all. Hardly decorative, each of these facilities serves an important purpose in your overall strategy. From improving your weapons and accessories to drilling new tactics into your troops and feasting on good grub after a hard day's training, you'll want every facility to reach its peak potential, so your units can do the same.

Related:Fire Emblem Warriors: Three Hopes – Beginner TipsThis process can feel overwhelming at first. So many upgrades require steep supplies, many of which are not available for some time. Our guide will let you know when and how you should focus on upgrading each facility, as well as provide a broad overview of what each place brings to the (war) table.

Training Ground

  • Don't be fooled by the relative simplicity of the Training Ground. If you get an early enough start to updating the Training Ground, you can have Advanced Seals and be able to use them by Part One's mid-chapters.
  • Upgrading everyone's classes with Intermediate Seals should be your first priority here.
  • Elevating a character's class to a higher rank is one of the game's most noticeable ways to gain power. Emphasize unlocking Advanced Exams when you can and Master Seals later on.
  • Note that, as is the case with most facility upgrade fare in Fire Emblem Warriors: Three Hopes, it might be a little frustrating to be excited about this only to realize it's going to be a while before you have access to the requisite materials. That's normal, so don't let it get to you!

Supply Depot

  • Focus first and foremost on lowering the cost of Smithing Stones required to gain valuable materials.
  • Conversely, lower the amount of Smithing Stones each special item inherently costs, and you'll effectively double the cost-effectiveness overall.
  • The Supply Depot will provide you with the items required to build up other facilities. In other words, if there is an arguable "best" facility to ugprade, it's this one, as it will expand your horizons everywhere else.

Blacksmith

  • You're going to want to center on upgrading the Blacksmith such that he can forge and repair increasingly high-tiered weapons. Doing so will require second-tier rare materials followed by third-tie
  • At first, none of this will be available to upgrade, since Three Hopes releases new forms of resource materials at set intervals. Don't let it get to you.
  • Unlock the ability for items to be re-forged ASAP. You can re-forge weapons that have been upgraded ten times. That's not as daunting a task as it sounds, since multiple upgrades can be performed at once. The Might (attack strength) of any weapon truly blossoms into something profound through the forge option.
  • Apart from the Training Ground, we would emphasize upgrading this as quickly as possible.

Battalion Guild

  • You can likely get away without prioritizing the Battalion Guild for quite some time, not least of which because many of the purchasable battalions' ranks can be rivaled by on-.
  • When you start out, be especially disinterested in battalions. It's not that they aren't helpful, and the prices aren't off-putting. But it's best to focus on more immediate content.
  • Once the Battalion Guild has been upgraded enough, do consider purchasing a higher-rank group for every party member that doesn't already have one assigned. The bonuses can be wonderful.

Recreation Quarter

  • The Recreation quarter can be broadly split into two, which is the Chore Master and the Cook. Better ingredients become available with time throughout the campaign.
  • Chores remain fairly constant, and they're a heck of a savvy way to improve unit Morale. Growing Support Ranks becomes incrementally easier with successive upgrades.
  • Do keep the Recreation Quarter upgraded, though our advice is to focus on the Training Ground, Blacksmith, and Tactics Academy more so.

Tactics Academy

  • At first blush, the Tactics Academy may seem like the sort of place where you can unlock a few more options for ordering your units around. Nothing fancy. But, in fact, this is where huge changes to your units' playability can be made, such as additional special attack bars and swifter Awakening Gauges.
  • Two characters at level 30, for example, with identical core stats, will be remarkably uneven if one has gone through the Tactics Academy's fully-upgraded "lessons" and the other hasn't. We consider this vital for higher difficulties.

Marketplace

  • Predictably, this is where you'll purchase typical items. Given the way that Fire Emblem Warriors: Three Hopes is designed, the bulk of these items will consist of gifts to share with your party for Support Points (and general good cheer).
  • But upgrading the Marketplace will also get you class-related Seals, a handful of stat-boosting items, and more.
  • Is this critical to success, per se? Not really, not when the Seals can be found in limited quantities elsewhere. But like every other facility, you will only gain from spending the time and effort to boost its capabilities.

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