The morning Inbox wonders what other Nintendo games might be playable in VR, as one reader worries whether Rage 2 will be a hit.
To join in with the discussions yourself email [email protected]
Golden age of multiplayer
Seeing that list of most played games on Xbox One is an eye-opener but I suppose it’s nothing much more than I would expect. The problem for those that like single-player is not only are multiplayer games more popular with kids but they’re much more easy to hang microtransactions on, so they become much more profitable as well.
It’s not like single-player games aren’t being made though and this year I’ve played the excellent Sekiro: Shadows Die Twice, Devil May Cry 5, Metro Exodus, Resident Evil 2, Ace Combat 7, and many indie titles. The games are out there and a lot of them are very high budget and as good as anything that’s ever existed in other generations.
We all wonder how long this will last but it seems to me that we’ve been fretting over that for a long time. But I think as long as they are profitable – even if not as profitable as multiplayer – they’ll still be made and people will be reasonably happy.
It kind of depends what kind of games you like too. It’s not like publishers are forcing anything on anyone. If you play more multiplayer than single-player this must seem like a golden age at the moment. But whatever you prefer I feel there’s plenty out there for everyone.
I didn’t realise so much different talent was involved with that new Star Wars game. The people behind Titanfall, God Of War III, and Knights Of The Old Republic II is a pretty good line-up if you ask me. The big question is, of course, EA. It’s now whether these guys can make a good game but whether EA will let them. I still find it hard to believe there won’t be some kind of extra monetisation in the game, like multiplayer or loot boxes or something – that goes against everything EA has done in the last decade or more.
The other key question is how grimdark it’s going to be. Again the signs are good, and I agree the tone of Rogue One would be a good thing to aim for, but we’ll have to see. Titanfall and especially God Of War took themselves very seriously most of the times and at no time felt even slightly Star Wars-y.
And of course the other question is how powerful will your character be? The Force Unleashed was fun for about an hour until you realised there was almost zero challenge and everyone was a walkover. The lightsabre combat was terrible too. I’d love to see something like Sekiro, but somehow how I doubt that’ll happen. I’ve got more faith in it than the new movie though…
I think the problem with Splinter Cell, from Ubisoft’s point of view, is that it’s just impossible to make it like the old ones and still give it mainstream appeal. If they make it a proper, difficult stealth game then it’s not going to sell that well. If they make it a straight action game with just a sniff of stealth then it’ll probably get ignored too – and be hated on by fans. And nobody likes a compromise either, so that’s probably out too.
I’d love for them to do it anyway, but I just don’t see it happening. All Ubisoft’s big successes lately have been with giant games as a service games and a little single-player stealth game that’s really hard is nothing like that.
I hope they do it anyway, because they do do vanity projects somewhere and they keep hinting at, but I’m sure the delay has been because of what I’ve said. People might have heard of Sam Fisher but I don’t think that many people would enjoy his games nowadays.
E-mail your comments to: [email protected]
Unlearn what you have learned
In answer to James saying not to be put off by Sekiro: Shadows Die Twice’s difficulty and him having no great gaming skill; I’m also 43, am terrible at games, but am finding Sekiro excruciatingly difficult.
I get what James means, it’s no fault of the game but only my own lack of skill. I learned this whilst playing and completing Bloodborne which took me 150 hours and thousands of deaths but still remains my greatest gaming achievement. But it would seem that my skill – or lack of it – has worsened as I’m finding Sekiro almost impassable.
James proudly stated that he has beaten five bosses (well done) but I cannot even get past the first mini-boss – General Naomori Kawarada – he’s beaten me countless times and so I have had to lay down my controller for fear of breaking it and admit that I am just not good enough.
It’s a great and beautiful game that I would love to experience but I will have to move on unfortunately. And despite my inability and desire to play, I feel I must also add that the game should in no way have an easy mode. FromSoftware balance their games perfectly to provide a challenge to gamers who wish to prove themselves. I wear my completion of Bloodborne like a badge of honour and am proud to have done so.
Maybe in a couple of months I might return to try and earn my Sekiro badge.
GC: We’d give it another go because the game really isn’t a Soulsborne and particularly not in terms of the combat. It’s much more formalised than the other games and if you’re still playing it like them – unconsciously or otherwise – you’ll never get anywhere.
I wonder what other games Nintendo would consider given a VR mode to? Mario Kart seems an obvious one but I’d imagine Splatoon 2 is a bit-too fast-paced. And what about upcoming games? Luigi’s Mansion 3 seems perfect, especially as the series has a history with 3D that goes back to the GameCube. Animal Crossing is also (presumably) going to be very slow-paced so that would work great too.
By that logic Pokémon would work really well too, although somehow I feel that will never happen. I’m sure nobody would want to play these games all the time in VR but to me it’s a welcome feature and as another reader wrote about Sony, it’s all good practice for the future. Something else that Microsoft is missing out on at the moment.
PS: When is your review of Labo VR, GC?
GC: The review embargo is tomorrow, although as with our other Labo reviews we won’t be giving it a score.
I just wanted to pick up on a point made by GC in their review of the Phoenix Wright: Ace Attorney collection for the Switch (another great review, by the way, GC), which is the pricing of Capcom’s digital-only releases.
To charge £30 for a port of an iOS port of a collection of three Game Boy Advance games (if I’ve understood the situation correctly) feels pretty cheeky, in my eyes. Especially if the iOS collection was around half the price of this Switch collection.
I’m sure there are more costs involved in producing this port than I’m giving them credit for but, as the game is digital-only in Europe, they must be saving significantly on the cost of cartridges, distribution, etc. I mean, how can the Switch tax still apply to digital-only releases?
I really like the look of this collection, having never played the games on the DS, but wish Capcom had priced it more reasonably – I was expecting (hoping) it would be around £20.
With similarly steep pricing of the Resident Evil 0, 1 and 4 Switch digital-only ports (£30 for each game), I feel that Capcom are in danger of undoing a lot of the good will they’ve generated with fans through their recent hot streak of great games (Monster Hunter: World, Resident Evil 2 remake, and Devil May Cry 5).
GC: They’ve been remastered at least twice since the original Game Boy Advance games, but that’s basically what they are. We don’t think the ‘Switch tax’ was ever as straightforward as some have implied; Ace Attorney is the same price on Xbox One, but for some reason £3 cheaper on PlayStation 4. They’re still great games but the collection is expensive and we really don’t like the new artwork.
Beyond Danny Dyer
Is it just me or is nobody really talking about Rage 2? It’s out pretty soon and apart from that story about Danny Dyer being in it, which I think drew a collective ‘huh?’ from anyone I don’t think I’ve seen anything much on it at all. I know it was a sequel many didn’t expect/want but I thought it looked pretty good from the trailers and GC’s preview was relatively positive but I’ve got a feeling it’s going to be a flop.
Needless to say that’s not going to come at a good time for Bethesda, who must still be reeling from Fallout 76. They seem to be betting everything on Doom Eternal but I don’t know if that’s going to be that big. The original only started selling when it was on sale and I really doubt the sequel is going to be anything other than half-price. As long as the reviews are decent I’m probably going to get both but I hope I’m not the only one…
Catch up on every previous Games Inbox here
The long wait for difficulty
After waiting with excitement for Devil May Cry 5 I was over the moon when the positive reviews started to appear, universal acclaim in the high 9s/90s.
I must admit to being slightly down on the game when I first played it. Part of my fondness for the series has been the crushing difficulty and the skills I obtain every level and hanging on by the skin of my teeth.
The problems have come from initially completing the game on the hardest difficulty available at the time: ‘Devil Hunter’. I breezed passed this difficulty and almost traded it in after.
I am now playing my second playthrough on ‘Son of Sparda’ and again, I am rarely tested.
I am in no way a god at games, which makes me think how skilled Devil May Cry players must be getting on. Two playthroughs before you face a challenge? I don’t think a higher difficulty should be the reward for playing the game, it should be available from the offset.
And the gold orbs? I have about 30 of them! I hope they are unavailable on the higher difficulty levels.
Wow, I have never heard of The Fragmaster before but that sure is something. Not only is it hilariously ugly and impractical but it’s solving a problem that never existed in the first place. Good work everybody!
Dangerous Driving sounds interesting but I’m pretty bummed about the lack of a soundtrack. I hated the licensed ones EA made them put in and was hoping for the majesty of Burnout 2 to return. It’s not just me that thinks 2 was the best one, is it? I see a lot of people seem to prefer 3.
This week’s Hot Topic
The subject for this weekend’s Inbox was suggested by reader Ishi, who asks what’s the best VR experience you’ve ever had?
With even Nintendo now embracing virtual reality we want to know whether you’ve ever played VR on a modern console or PC and what you thought of it. Were you impressed by the technology and what did you think of the games you played?
What’s your favourite VR game and how much does that have to do with the virtual reality experience alone and how much to do with the gameplay? How close do you think VR is to being mainstream and do you think companies should put more or less emphasis on it than they currently do?
E-mail your comments to: [email protected]
The small print
New Inbox updates appear twice daily, every weekday morning and afternoon. Readers’ letters are used on merit and may be edited for length.
You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.
You can also leave your comments below and don’t forget to follow us on Twitter.
Source: Read Full Article