Magic: The Gathering – 10 Best Uncommons In Streets Of New Capenna

The Magic: The Gathering New Capenna Championship might have wrapped up, but this set's new cards are far from being solved. Already, we've seen the set defy all expectations as the presence of Ob Nixilis, The Adversary was almost unnoticeable at the championship despite many players' claims that this card was simply too busted to see print in the first place.

Consequently, it's fair to assume that the New Capenna card set has many surprises left in store for us. One way to get ahead of the curve is to think more critically about the cards introduced in the set, which is the purpose of this article. With that being said, let's dive into some of the uncommon rarity cards that players might currently be undervaluing.

10 A Little Chat

As far as draw cards go, A Little Chat provides a potentially incredible rate at one card per one mana. Of course, this also requires that you use the card's casualty mechanic, but at a cost of only a one power creature there are many token generating cards that can fuel this casualty effect.

One way to think about how powerful this card can be is by comparing it to an older Standard metagame classic: Glimmer of Genius. This four mana draw spell was the gold standard as far as draw went during its Standard format. Comparatively, A Little Chat has an even better draw effect for half of the cost. As you can see, it's hard to imagine a world in which this cheap draw spell doesn't make an appearance in competitive play.

9 Metropolis Angel

While this blue-white flyer is easy to relegate to Draft play, it has got a couple of things going for it that make it a possible Standard contender. For one, an angel tribal deck is on the cusp of being viable. For two, Giada, Font of Hope provides a counter for each angel that's cast with it. For three, one of the angels deck's issues is running out of steam too quickly due to not having any draw.

For these reasons, Metropolis Angel may end up having a place in an angels deck to come. However, it's going to be up to the next sets printed to determine whether angels tribal finally gets there or not.

8 Unlucky Witness

Yet another speculative card for a deck that's not currently supported is Unlucky Witness. Of course, the deck that's not currently supported in question here is mono red. Mono red is a frequent competitor in Standard formats, but, with the currently absurd amount of lands in the format, it hasn't reared its head as of late.

As a result of the ability to easily play three colors at the moment, it's likely that mono red won't return as a contender until rotation thins the available lands out of the format. When that happens though, you might just see unlucky witness showing up to play.

7 Lagrella, The Magpie

Anyone who's been playing some Streets of New Capenna Draft knows just how powerful Lagrella, The Magpie can be. This Bant creature serves as both removal and a possible blink effect for your own creatures. Notably, when used to blink your own creatures, they then return later, once Lagrella is removed, with two additional counters on them.

This makes Lagrella nearly busted when you have an extra creature to spare as she forces your opponent to remove her in order to get back their creature, but once Lagrella's gone she also brings back a stronger version of your own creature as well. Surely, Lagrella will see play sometime soon in a blink-related deck near you.

6 Fatal Grudge

Sacrifice spells like Fatal Grudge do have a tendency to underperform due to the fact that they allow your opponent to choose what to sacrifice. However, Fatal Grudge has a couple of things going for it that might outpace this traditional downfall.

For one, the permanent sacrificed has to be of the same card type as you sacrificed. This provides an amount of control over what you're targeting despite the opponent getting a choice. Secondly, the fact that Fatal Grudge cantrips (replaces itself) makes it many times more valuable as it becomes a nearly free effect to include in a deck that can support it.

5 Faerie Vandal

Faerie Vandal has already seen a small amount of play in a handful of early Esper Midrange deck iterations. However, it's since been cut from the deck it seems.

Nonetheless, the fact that players have already given this card a chance means that there's something here worth going for. It's probably just a matter of time until a tempo-related deck makes use of this little rulebreaker.

4 An Offer You Can't Refuse

Speaking of tempo-related strategies, An Offer You Can't Refuse is a perfect excuse for playing them. At the very important cost of a single blue, this offer counters any noncreature spell cast.

While the cost of providing your opponent with treasures is very real, this cost is almost negligible if the opponent is running out of cards in hand.

3 Brokers Charm

The charm series printed in Streets of New Capenna provided us with a number of cards similar to the popular command series of cards printed in Khans of Tarkir. Unfortunately, at a rarity of uncommon, this time around the charms aren't quite as powerful as our beloved commands.

Nonetheless, brokers charm is one of the best cards in the set thanks to all of its modes being relevant at every stage of the game. Whether you are running out of gas, in need of removal, or even need to destroy a pesky enchantment, brokers charm provides some powerful interaction.

2 Riveteers Charm

Riveteers charm is a similarly versatile instant that's already seeing play in Modern Jund of all places. Jund pilots have started to test this card's limits by slotting a couple of copies into their mainboard, but it's far from decided whether this charm will make a permanent home there.

Again, the power of this card is thanks to the versatility of the spell. The sacrifice mode targets the highest CMC (converted mana cost) permanent which is amazing, mainboard graveyard hate is very welcome in Modern, and the possible draw three mode is on par with the best draw in the format.

1 Tainted Indulgence

As if enough hasn't already been said about this card, Tainted Indulgence is the best draw card to be printed in quite some time.

Its ability to pitch cards into your graveyard in the early game is oftentimes more of a boon than a bane for many graveyard-related deck strategies, and the card transforming into a straight-up two mana draw two in the late game is simply incredible. Now, all that's left is for a couple of blue-black decks to emerge from among our many Constructed formats.

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