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Today’s Rainbow Six Siege update does more than just add a new operator and revamp a popular map for everyone to enjoy, but also brings a dedicated version of the game to PS5 and Xbox Series X.
The next-gen version of Rainbow Six Siege is now available to download, although gamers should be warned that it’s a big download, whatever platform you’re using.
According to Ubisoft a larger download is required for today’s patch due to a data consolidation effort on the part of the development team. The good news is that this is being done to save disk space, reduce overall build size, and improve loading times for players.
The R6 Neon Dawn download size for each platform is: PC: 60-87GB – Series X: 3.2GB – Xbox One: 35.9GB – PS4: 35.9GB – PS5: 5.38GB.
As mentioned above, today is the first time a dedicated version of Rainbow Six Siege is available to play on PS5 and Xbox Series X.
More is being planned for the future, meaning additional upgrades are being developed for next-gen and PC platforms.
Rainbow Six Siege on PS5 and Xbox Series X offers two modes, Performance and Resoulation, which both look to boost different areas of the game.
Performance Mode targets 120 FPS with 4K Dynamic Resolution Scaling (PS5, Xbox Series X) with a 120 FPS at 1080p target on Xbox Series S.
Meanwhile, resolution Mode targets 60 FPS with 4K resolution (PS5, Xbox Series X) / with a 60 FPS at 1728p target on Xbox Series S.
Here’s the other stuff that can be done on each platform:
- Deeper immersion with your DualSense controller capabilities: haptic feedback, adaptive triggers, and controller sound output.
- Activities support for Ranked, Unranked, Newcomer, Quick Match & Events so players can dive into the game faster.
- Quick Resume ability that enables you to switch between multiple titles and resume instantly from where you last left off.
- Additional features are also coming on all platforms with this next-gen launch, such as accessibility features (readability options and text-to-speech and speech-to-text), quick start options and the all new Ubisoft Connect overlay.
New Rainbow Six Siege game revealed
A message from Ubisoft adds: “If you are looking to get a next-gen console, don’t worry about your Rainbow Six Siege progression and in-game items when transitioning: we’ve got you covered. With the new Ubisoft Connect ecosystem, you will keep your progression and in-game items when switching between devices within the same family of consoles: from PS4 to PS5 and from Xbox One to Xbox Series X|S.
“As previously announced, cross-play will also be available for players within the same console family, so that you can keep playing with your friends no matter what generation they are playing from.
“As for cross-progression and cross-play between PC and consoles, or between consoles from different families, we are continuously listening to your feedback and we know this is something important to you.
“While these features will not be available at launch on next-gen versions, we are exploring the possibilities. We want to make sure we are taking all necessary elements into consideration to ensure we continue providing all of you with the best technical and well-rounded experience. This type of implementation needs to be thoroughly thought-through, and this is where we stand right now. We will be sure to update you in the future when we have more news to share.”
A quick rundown of some of the other changes available in Rainbow Six Siege can be found below and includes the following bug fixes:
The defuser pick up interaction that was introduced during the 3.3 update has been deactivated. The defuser prompt will be available later on in Season 4.
Auto-pickup, when walking over the defuser, is still active.
Explosion haze will be removed from all maps with Y5S4.0 to ensure consistency and reliability, which is not achieved with the current haze system.
MUFFLED SOUNDS – LOW HEALTH
Muffled sounds when players are low in health have been toned down. Players will find themselves at less of a disadvantage in these situations.
FIXED – Players are unable to start Training Grounds through matchmaking.
FIXED – Exploit that allowed players to overwrite the game mode, rules, or map in matchmade games.
FIXED – Player can lose control of their character at the end of a round.
FIXED – Several functionality issues present when picking up or attempting to detonate a Nitro Cell.
FIXED – Various matchmaking capabilities when finding another match after a match cancellation and when the player joins a match in progress.
FIXED – Players are able to see the opposing team before joining the match.
FIXED – Deployable gadgets’ colliders don’t rotate with player perspective.
FIXED – Sticky gadgets are bouncing off of bulletproof gadgets.
FIXED – All players in a game are experiencing FPS drops when a player spins in a specific location on some maps.
FIXED – Bomb asset has a minor gap visible on all maps.
FIXED – Teamkills with RFF disabled will take effect on the first map with RFF enabled.
FIXED – Various map asset destruction issues.
FIXED – Audio issues are present on various maps.
FIXED – Inconsistent vault prompts found on several maps.
FIXED – Various defuser planting and retrieval issues in specific areas on maps.
FIXED – Gadget deployment issues found on multiple maps.
FIXED – Lighting and mesh issues visible on various maps.
FIXED – Collision issues present on several different maps.
FIXED – Ability to use a shield to vault onto the counter in the Piano Room on Chalet map.
FIXED – Glass cannot be properly destroyed in the fridge and cigar cabinet on Chalet map.
FIXED – Operator’s legs clip through all the stone walls that surround B Backyard Stairs on Chalet map.
FIXED – LOS issues on Clubhouse map from 1F Garage to Eastern Sub-roof.
FIXED – A multitude of LOD issues are present on Skyscraper map.
FIXED – Multiple graphic errors can be seen on Skyscraper map.
FIXED – Several items can be seen floating on Skyscraper map in specific circumstances.
FIXED – Several items on Skyscraper map are unbreakable.
FIXED – Various clipping and visual gaps on Skyscraper map.
FIXED – Kanji appearing on a Bathroom poster should read 雪 月 花 on Skyscraper map.
FIXED – MVP screen brightness makes player names unreadable on Skyscraper map.
FIXED – Spawn issues present for Operators, Hostages, and enemies on Skyscraper map.
FIXED – Player can navigate onto a window frame in 2F Geisha and have an exploitable line of sight on Skyscraper map.
FIXED – When set to other languages, English language is still displayed for 1F Bedroom Closet on Skyscraper map.
FIXED – Drones can get stick or fall out of bounds at multiple locations on Skyscraper map.
FIXED – Missing bomb at 1F Bathroom site on Skyscraper map.
FIXED – Defenders are able to place certain deployable gadgets on bombs.
FIXED – Melee debris and decals sometimes appear before the hit animation.
FIXED – Various clipping and minor animation issues for operator weapons and gear.
FIXED – Melee/knife speed is faster than it should be.
FIXED – Reticle dot/crosshair issues present with several Operator devices.
FIXED – Minor overlay animation issues for Operators and their gadgets.
FIXED – Various issues where it is possible to deploy gadgets on top of one another.
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