The PlayStation 5 release date may still be a year or so away, but that isn't stopping Sony from teasing out more information about the console as time goes on.
A new interview with PlayStation CEO and President Jim Ryan has spilled the beans on a few more PS5 details as we wait patiently for the Holiday 2020 launch window.
In the interview with GamesIndustry.biz , Ryan notes that the success of Sony's new generation of hardware rests on the quality of its platform exclusives – that the games Sony lines up for the console's launch could 'make or break' the hardware.
"As we move towards the next-generation in 2020, one of our tasks — probably our main task — is to take that community and transition it from PlayStation 4 to PlayStation 5, and at a scale and pace that we've never delivered on before," he says in the interview.
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It sounds like things are already running pretty smoothly for Sony, though. According to Ryan, Sony is already in the process of "hearing from developers and publishers the ease in which they are able to get code running on PlayStation 5", meaning the new generation is off to a running start.
That means, simply, more games will come to the console – and sooner.
Ryan notes the ease of which Sony is seeing developers interact with the console is "way beyond any experience they've had on any other PlayStation platform."
"Everybody, not just PlayStation, is in for a rollercoaster ride of constant evolution" says Ryan, assumedly acknowledging the Xbox Scarlett and Google Stadia platforms that will rival the PS5 in the years ahead.
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Sony also notes it plans to be a more global force in the future, and has redoubled its efforts to find, support and publish talent from all around the world on PS5.
That includes games ranging from triple-A to indie.
"When we look at this transition and the ambition to do things at a scale and pace that we haven't seen, we have to look at ourselves and make certain changes. Some of which are in the ways we work, and some in the way we organise.
"If we are to be successful, we really have to leverage the opportunities that globalisation brings.
"The first global campaign that we ran was around Spider-Man. It's a great game obviously, but it also ended up as PlayStation's bestselling first-party game. It was one global campaign conceived and executed in an outstanding manner, as opposed to three different regional campaigns that are often executed very well, but the same thing in essence done three times."
That means we could see more concentrated efforts from Sony in the future, bringing in the global gaming community to leverage the power of its IPs on an international scale.
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This also means that we could see Sony acquire more studios in the not too distant future – though Ryan notes it's a tricky time to look into buying more developers.
"We are always looking, but we are careful about who we look at and talk to," he reveals.
"Buying studios right now is a very expensive undertaking. It is most definitely a seller's market. There is room for us to do more in that area, but we have to make sure that the company is right. The integration side of things… which is a boring business thing to talk about, but the world is littered with illustrations of that going catastrophically wrong post-acquisition.
"So we have to have confidence around that. It has to sit well with our portfolio. It's a very different world to the one when we acquired Guerrilla in 2005. You need to exercise a great deal of attention."
We're expecting to hear more about the PlayStation 5, and Sony's plans for the future, very soon.
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