Super Smash Bros. Ultimate: Pyra And Mythra Guide

The legendary blades Pyra and Mythra, from Xenoblade Chronicles 2, have joined the battle in Super Smash Bros. Ultimate, but the pair play completely differently from each other.

Though they might initially appear to share similar playstyles, you would do well to know the nuances of each. Here is a breakdown of how to play them to the best of your ability.

General Strategy

Pyra and Mythra may have a similar move set, but they somehow play very differently (we have a thorough understanding of the differences here). Keep this in mind when you’re playing as this unique character. Use Mythra to dish out damage, similarly to Pokemon Trainer’s Squirtle or Ivysaur. She moves incredibly fast and can dish out some cheeky attacks here and there with her sword that can combo.

How Pyra is different

Pyra, meanwhile, is a very slow character like Charizard, who is most effective during the latter stages of the match; many of her moves can knock out the opponent in an instant. Keep in mind that Pyra can be juggled pretty easily because of how slow she is. Try to experiment and switch both characters mid-combo to throw off the other player.


Pyra and Mythra offer a wide variety of options for the player with their sword-based attacks. Pyra may be slow, but her attacks offer a greater range than her counterpart. Her up tilt covers opponents above and in front of her, giving an option to juggle. It also creates a neat flame effect that will surely leave your foes in confusion. Like Young Link, her down tilt can also lead to an up tilt in the air. Mythra isn’t as powerful but if you can nail her quick attacks, you can down tilt, up tilt, switch to Pyra and then up tilt in the air.

Pyra’s Smash Attacks

Pyra’s smash attacks are absolutely lethal. Her forward smash has a wide range and can cause around 31-35% of damage. The knockback is absolutely incredible too. Her down smash also has a decent range but is slightly weaker. The up smash is similar to the tilt move as there’s a slight upswing that goes forward as she charges emblazons foes above. However, it can miss opponents who are behind you, unlike most up smash attacks from other sword users so watch out! Mythra’s smash attacks are the same but cause a less devastating effect; keep that in mind.


This is where Pyra and Mythra really differ. As a rule of thumb, Mythra has a better recovery than her fiery friend. Mythra’s up-B offers a nice boost that will help her get on the ledge as she has a follow-up attack with a secondary press. Pyra is similar to Cloud in which she rises and quickly falls. If you’re thrown in a horizontal fashion outside the ring, her side-B has an impressive amount of range that can make Mythra get back into the action with ease. However, it can be tough to get just right against talented edge-guarders. They can use the slight hesitation Mythra has at the end of the attack to have an opening strike.

In battles themselves, the side-B and up-B from Mythra do a great job of throwing off your rival. Her flurry of attacks can hit those halfway across the stage, making a good option against those who like to spam projectiles. In addition, the Up-B can be a decent keep away move for those who get too close and personal against you.

Mythra’s standard B attack (Lightning Buster) is hit and miss. It requires plenty of charging time, but when it hits, man, it causes a lot of damage. You can press it for a slightly less powerful attack, but I’ve often found Lightning Buster useless mid-battle as it’s too slow. On the other hand, I have been successful by using it as an edge guard. They’ll never see this coming as it can poke characters off-screen mid-recovery.

Pyra’s fiery B moves

Pyra, meanwhile, has a good range of offensive options at her disposal. Side-B lets her throw her sword in a flame wheel fashion. It lingers for a few seconds, so be careful as you’ll be left defenseless as the animation is going through. This is why you should never use it as an option off-stage as Pyra will just fall without her blade.

The Up-B can be devastating. It goes up and down just like Cloud, but this time at the end of the animation gives an explosive burst of flame, making your victims go flying. This move’s pretty fast to activate, so you have an okay chance of throwing them off as a deadly wake-up attack. Her standard B (Flame Nova) is a ring of fire that covers both sides of Pyra; if you’re in a free-for-all, it might be a good way to trap players who are trying to dogpile on you. You can slightly move flame nova with a tilt of the analog stick, but it’s only a faint effect.


Now you know how to play as Pyra and Mythra. Despite Rex not being a playable character (the game’s director had a good reason for that), they can be an effective and unpredictable pair to face against.

Remember these tips:

  • Use Mythra for damage and Pyra for smash attacks at the end.
  • Mythra has a better recovery than Pyra. Switch to her in an instant if necessary.
  • Use juggling attacks for combos as their sword swings have a wide range.
  • Most importantly, have fun!

If you don’t know who exactly Pyra and Mythra are, we gave a brief overview on their significance to Xenoblade Chronicles fans.

Next: A New Branch Of Pokemon Games Geared Toward Adults Could Actually Work

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The British “Canadian” Chris Penwell has been a video game journalist since 2013 and now has a Bachelor’s degree in Communications from MacEwan University. He loves to play JRPGs and games with a narrative. You can check out his podcasts Active Quest every Tuesday and Go Beyond: A My Hero Academia Podcast on Wednesdays.

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