Warframe: Inaros Complete Guide – Drops, Abilities, And Builds

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  • How To Craft Inaros
  • Inaros Abilities
  • Inaros Prime
  • Inaros Best Builds

From the plains of Eidolon on Earth to the Cambion Drift in Deimos and a whole array of planets in between, Warframe presents an immense arsenal of characters, weapons, and companions that will help the Tenno on their adventures through the Origin System against the many villainous factions fighting for dominance.

One of the many characters that you can unlock and use in combat is Inaros, the ancient pharaoh that can come back from death whenever he wants. In combat, Inaros is also one of the toughest warframes, displaying an inherent potential to become an indestructible weapon in any kind of situation.

How To Craft Inaros

To craft Inaros you must obtain his Main and Component Blueprints, all of them obtainable as rewards from completing the Sands of Inaros quest. The quest iself can be purchased from the Void Trader, Baro Ki'teer, and you can buy additional Main and Component blueprints from Cephalon Simaris. The materials are fairly common, but you will need a few tricky ones to obtain, such as the Argon Crystal and Nitain Extract. The first is a resource that can be found in the void and will slowly decay, disappearing from your inventory (use it quickly!), and the latter can be purchased from Nora Night in the Nightwave shop.

Inaros Blueprint

How To ObtainCompleting the Quest "Sands of Inaros"
Needed Materials
  • 25,000 Credits
  • x1 Inaros Chassis
  • x1 Inaros Neuroptics
  • x1 Inaros Systems
  • x1 Orokin Cell
Crafting Time72 Hours

Inaros Chassis

How To ObtainCompleting the Quest "Sands of Inaros"
Needed Materials
  • 15,000 Credits
  • x3 Neurodes
  • x1000 Nano Spores
  • x300 Plastids
  • x100 Oxium
Crafting Time12 Hours

Inaros Neuroptics

How To ObtainCompleting the Quest "Sands of Inaros"
Needed Materials
  • 15,000 Credits
  • x1500 Alloy Plate
  • x350 Polymer Bundle
  • x500 Plastids
  • x2 Nitain Extract
Crafting Time12 Hours

Inaros Systems

How To ObtainCompleting the Quest "Sands of Inaros"
Needed Materials
  • 15,000 Credits
  • x2 Argon Crystal
  • x300 Polymer Bundle
  • x1600 Nano Spores
  • x500 Circuits
Crafting Time12 Hours

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Inaros Abilities


While bleeding-out, Inaros becomes entombed in a protective sarcophagus. He can revive himself by draining the life force from nearby enemies and allies.

While Inaros can be a very tanky warframe, this ability can act as a safeguard, should the worst happen. When you're inside the sarcophagus, you can aim and shoot a beam that will siphon the life from nearby enemies and restore Inaros' Health until he's good enough to go back to the battlefield. Likewise, allies can revive Inaros by interacting with the Sarcophagus, like any other revive method.

There's also two extra passive effects that Inaros possesses and they're helpful enough to talk about. First, Inaros will heal 20% of his own Health when realizing Melee Finishers, something that works great if you use Desiccation. The second efect is a native bonus on Health and Energy that reaches +300% Health and +50% Energy by Rank 30.


Desiccation: Blast enemies with a wave of cursed sand that blinds them and steals their health.

Note: This ability can be subsumed with the Helminth System.
Desiccation StatsStats per Rank
Cost25 Energy
Radius10 / 12 / 13 / 15 Meters
Duration3 / 5 / 6 / 8 Seconds
Damage75 / 100 / 125 / 150 Initial True Damage
2 / 4 / 6 / 8 True Damage per second
Other Effects100 % Stagger on hit
25 % Life Steal
Affects The initial Damage and Damage over timeAffects Damage over time and the duration of the Stagger effectAffects Energy CostAffects Area of Effect

Desiccation works both as a Life Steal resource and a Crowd Control tool, since you make any enemy affected stagger while you drain their Health. You can also improve upon this ability by equipping the Augment Mod Desiccation's Curse, which has a chance to summon a Sand Shadow when defeating a staggered enemy with a Melee finisher.


Devour: Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.

Devour StatsStats per Rank
Cost50 Energy
Radius20 / 30 / 40 / 50 Meters of Cast and Tether Range
Duration15 / 20 / 25 / 30 Seconds
Damage50-100 / 100-200 / 150-300 / 250-500 True Damage per second
Other EffectsSand Shadow duration: 15 Seconds
Sand Shadow heals 400 Health per second
Affects Initial and Max Damage per secondAffects Quicksand durationAffects Energy CostAffects Cast range

Devour works similarly to Desiccation, with the prime difference being it's focus on Life Steal instead of crowd control, since you can only target one enemy with this ability, and the Life Recovery is significantly more efficient. If you manage to kill an enemy by the effects of this ability, a friendly clone of that enemy called Sand Shadow will aid you for a short time.


Sandstorm: Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand.

Sandstorm StatsStats per Rank
Cost75 Energy
Radius4 / 5 / 6 / 7.5 Meters
Damage200 / 300 / 400 / 500 Slash Damage per second
Other Effects0.2 / 0.3 / 0.4 / 0.5 x Movement Speed Multiplier 0.8 / 0.7 / 0.6 / 0.5 x Damage Reduction Multiplier 100% Chance to Devour enemies
Affects Damage per secondAffects Energy per secondAffects Energy per second and Initial Energy CostAffects Radius

Another Crowd Control tool, this ability is more on the offensive side, since it will damage enemies while making them ragdoll up in the air. That being said, Inaros is left pretty vulnerable and the damage this skill applies isn't too strong, so chances are that you won't use it very often. That's unless you decide to use its Augment Mod, Elemental Sandstorm, which will also inflict Status Damage based on the Damage types that your melee weapon currently has.

Scarab Swarm

Scarab Swarm: Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.

Scarab Swarm StatsStats per Rank
Cost25 Energy
Health Drain per Armor %: 29 Health
Scarab Armor Cost per Cast: 25%
Radius20 / 22 / 25 / 30 Meters of Cast Range
6 / 10 / 12 / 15 Meters of Heal Radius
Duration6 / 10 / 12 / 15 Seconds
Damage100 / 150 / 175 / 200 Corrosive Damage per second
Affects DamageAffects Combo windowAffects Energy CostAffects Charge range and Impact Radius

​​​​​​​Scarab Swarm is by far the most useful ability of Inaros. Casting this ability will require you to sacrifice Health in order to gain Scarab Armor, a buff that will give you up to 100% of extra Armor. This is further improved by using the Augment Mod Negation Swarm, which allows you to block incoming Status Effects, draining 3% of Scarab Armor each time you do it.

Inaros Prime

The Prime version of Inaros possesses higher Health, Energy, and Sprint Speed, and an additional Madurai Polarity. This Prime warframe was released on July 14th of 2020, with the Panthera Prime and Karyst Prime as his flagship weapons.

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Inaros Best Builds

Note: This build will display several different Mods, some of which have stronger versions, such as Umbral or Primed mods. For better results, adapt this build to whichever version you have available.
Aura Mod – Steel Charge+60% Melee Damage
Exilus Mod – Handspring+160% Faster Knockdown Recovery
Mod#1 – Negation SwarmScarab Swarm Augment: Scarab Armor protects Inaros from Status Effects, consuming 3% Bonus Armor for each effect resisted.
Mod#2 – AdaptationWhen Damaged: +10% Resistance to that Damage Type for 20 seconds. Stacks up to +90%.
Mod#3 – RageConvert +60% of Damage on Health to Energy
Mod#4 – Vitality+440% Health
Mod#5 – Stretch+45% Ability Range
Mod#6 – Vigor+120% Shield Capacity
+120% Health
Mod#7 – Steel Fiber+110% Armor
Mod#8 – Gladiator Resolve+180% Health
10% Critical Chance per Combo Multiplier

The idea behind this very straightforward build is to provide enough buffs on Armor and Status Resistances for Inaros to become an incredibly tanky character. For that very reason, Mods such as Vigor, Steel Fiber, Adaptation, and the Augment Mod Negation Swarm will be strictly necessary. The rest of the loadout will be bonuses on overall sustainability in the form of Vitality and Gladiator Resolve, Steel Charge providing a bonus on Melee combat for better Life Steal, Rage and Stretch for Energy Recovery and more Range, and the very useful Handspring, which will avoid that annoying vulnerability when you get knocked down. It's just a matter of having your Scarab Armor at max percentage at all times, and you should be indestructible in almost any context.

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