Apex Legends Season 18 is about to begin on PS4, PS5, Xbox Series X/S, Xbox One, Nintendo Switch and PC. Titled Resurrection, the new season of Apex Legends has an August 8 release date and a 6pm BST UK launch time. Season 18 introduces a darker and deadlier new version of Revenant, complete with killer new abilities and a brand new look. While Revenant will be unlocked for all players for the entirety of the season, players will need to complete a variety of challenges to unlock him permanently.
Respawn explains more: “For almost 300 years, Revenant was under the Syndicate’s thumb with the help of Hammond, and all he wanted was to escape.
“Now, suddenly, he starts to glitch—someone has launched a new protocol. He finds that he’s able to see enemies low on health, unleash a powerful leap forward, and forge a shroud of shadows around him that blocks incoming damage. But he also knows how to hold a grudge.”
Now a Skirmisher, Revenant can highlight enemies low on health, while also walking faster when crouched. His Shadow Pounce ability lets him leap forward, while his Forged Shadows Ultimate summons a horde of shadows that block direct damage.
Elsewhere, Season 18 brings Mixtape modes to Broken Moon, adds a new Ranked season, and also introduces a new Battle Pass.
The size and damage of the Ring will also change as part of the new season, while Respawn will make a variety of balance changes and gameplay tweaks.
You can check out the Season 18 patch notes as well as a selection of Battle Pass rewards below.
https://www.youtube.com/embed/ZPY6tencgL8
APEX LEGENDS RESURRECTION PATCH NOTES…
BALANCE UPDATES
Armor Changes
• White to Blue evo points required increased to 200 (was 150)
– Crafted evo points increased to 200
• Fixed overflow damage on level up applies to the next tier
Crafting Rotation
• Rampage and R-99 leave the crafter and are back on the floor
• Nemesis and Mozambique with Hammerpoint Rounds enter the crafter
• Double Tap Trigger and Hammerpoint Rounds removed from rotation
• Boosted Loader and Disruptor Rounds added to rotation
• Medkit price increased to 20 (was 15)
Care Package Weapon Rotation
• Hemlok Burst AR returns to the floor
– ADS Recoil increased
– Damage reduced to 22 (was 23)
– Headshot multiplier reduced to 1.75 (was 1.8)
• Prowler Burst PDW enters the care package
– Damage increased to 16 (was 15)
– Select Fire Enabled defaulting to Full Auto
Gold Weapons Rotation
• Hemlok, Peacekeeper, Alternator, Rampage, Charge Rifle
Loot Spawn Changes
• Blue and Purple Weapon Attachment spawn rate reduced by 20%
• Blue and Purple Armor spawn rate reduced by 30%
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WEAPONS
Charge Rifle Rework
• New ballistics and projectile
– Removed hitscan
– Removed pre-fire laser
– Projectiles have player passthrough: 80% damage retained
– Opens doors
• Projectiles gain damage with distance
– 50 meters: 75 Damage
– 300 meters: 110 Damage
• New charge mechanics
– Holding the trigger down will increase charge
– Releasing the trigger will decrease charge
– Fires at 100% charge
• Added Extended Sniper Mag attachment slot
– Base: 4
– White: 5
– Blue: 6
– Purple/Gold: 8
• Ammo Consumption per shot reduced to 1 (was 2)
• Handling timings adjusted
– Tactical reload time decreased to 3.5 (was 4.0)
– Empty reload time decreased to 4.6 (was 5.1)
All SMGs (R-99, Alternator, CAR, Volt)
• Strafe Speed: ADS strafe scale reduced to 0.75 (was 0.85)
• Headshot multi reduced to 1.25 (was 1.5)
R-99
• Vertical Recoil slightly increased
• Ammo capacity reduced
• Base Ammo reduced to 17 (was 19)
• White Mag reduced to 20 (was 21)
• Blue Mag reduced to 23 (was 24)
• Purple/Gold Mag reduced to 26 (was 27)
M600 Spitfire
• Added Barrels for improved stability
• ADS Recoil improved
• Hipfire spread slightly improved
Mastiff
• Blast pattern tightened
HOP UPS
Boosted Loader (Hemlok, Wingman)
Reloading when near empty will speed up reloading and overload the next magazine
• Hemlok overload ammo: 9
• Wingman overload ammo: 3
Disruptor Rounds (Alternator, Peacekeeper)
Increases shield damage
• Alternator shield damage increased by 20%
• Peacekeeper shield damage (per pellet) increased by 25%
Double Tap Trigger (EVA-8, G7 Scout)
• Removed from floor and crafting bundles
Grenades
• Frag Grenade
– Outer Radius increased to 350 units (was 320)
– Inner Radius increased to 125 units (was 96)
• Thermite
– Adjusted fire VFX to better match damage area
LEGENDS
Revenant has been reborn
• Updated class to Skirmisher (was Assault)
• New abilities (see above)
Ultimate Cooldowns
• Bangalore: Rolling Thunder to 240s (+60s)
• Catalyst: Dark Veil to 150s (+30s)
• Gibraltar: Defensive Bombardment to 180s (-90s)
• Horizon: Black Hole to 210s (+30s)
• Loba: Black Market Boutique to 150s (+30s)
– Ultimate Accelerants grant 25% ult charge (up from 20%)
• Mad Maggie: Wrecking Ball to 120s (+30s)
• Pathfinder: Zipline Gun to 180s (+60s)
• Wraith: Dimensional Rift to 180s (-30s)
Tactical Updates
• Ballistic’s Whistler
– Reduced delay before an overheated weapon starts cooling down to 1s (was 2s)
– Reduced how long it takes an overheated weapon to cooldown to 8s (was 12s)
• Loba’s Burglar’s Best Friend
– Cooldown reduced to 25s (was 30s)
• Seer’s Focus of Attention
– Slow Duration reduced to 0.5s (was 2.5s)
– Silence Duration reduced to 8s (was 10s)
– Firing Speed increased to 1.4s (was 0.9s)
MAPS
• Broken Moon
– Maps added to Mixtape: Production Yard & The Core (Read more about these maps in our highlights blog here)
– Multiple rat spots removed
• Kings Canyon: multiple rat spots removed
• World’s Edge: smoothed Legend movement on road edges
WORLD SYSTEMS
• Crafting Workbenches, Survey Beacons, Ring Consoles
– Removed ‘exclusion radius’ that caused some POIs to get these objects more than others
– All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench
MODES
• Control
– Capture Bonus bounty reduced ~20%
– Capture time reduced to 10 seconds (was 20 sec)
– Score limit reduced to 1000 (was 1250)
– Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship)
– Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time
QUALITY OF LIFE
• Firing Range
– Dynamic dummy spawning now remains off when you die
– Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying
– A new nessie… and more!
• French
– In-game/lobby chat now available when language is set to French on console
– Corrected French translation for R-301 Mastery Challenge Level 20
• Kill feed will now call out when a player has been removed from the match
• Multiple stickers can now be placed
• Players can no longer interact with enemy holosprays through walls
• Ranked progress bar no longer bounces value while sitting on Match Summary screen
• Seer: Exhibit AR throw indicator is no longer offset from ground
– (no longer gives false impression of where the Ultimate will land)
• Support Perk – Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well
• Weapon Mastery:
– New animated celebration sequences when unlocking and completing trials, as well as mastering weapons
– New animated icon in the HUD weapon element when a weapon is level 100
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