Apex Legends Season 18 release time, date, patch notes and Battle Pass

Apex Legends Season 18 is about to begin on PS4, PS5, Xbox Series X/S, Xbox One, Nintendo Switch and PC. Titled Resurrection, the new season of Apex Legends has an August 8 release date and a 6pm BST UK launch time. Season 18 introduces a darker and deadlier new version of Revenant, complete with killer new abilities and a brand new look. While Revenant will be unlocked for all players for the entirety of the season, players will need to complete a variety of challenges to unlock him permanently.

Respawn explains more: “For almost 300 years, Revenant was under the Syndicate’s thumb with the help of Hammond, and all he wanted was to escape.

“Now, suddenly, he starts to glitch—someone has launched a new protocol. He finds that he’s able to see enemies low on health, unleash a powerful leap forward, and forge a shroud of shadows around him that blocks incoming damage. But he also knows how to hold a grudge.”

Now a Skirmisher, Revenant can highlight enemies low on health, while also walking faster when crouched. His Shadow Pounce ability lets him leap forward, while his Forged Shadows Ultimate summons a horde of shadows that block direct damage.

Elsewhere, Season 18 brings Mixtape modes to Broken Moon, adds a new Ranked season, and also introduces a new Battle Pass.

The size and damage of the Ring will also change as part of the new season, while Respawn will make a variety of balance changes and gameplay tweaks.

You can check out the Season 18 patch notes as well as a selection of Battle Pass rewards below.




Armor Changes

• White to Blue evo points required increased to 200 (was 150)

 – Crafted evo points increased to 200

• Fixed overflow damage on level up applies to the next tier

Crafting Rotation

• Rampage and R-99 leave the crafter and are back on the floor

• Nemesis and Mozambique with Hammerpoint Rounds enter the crafter

• Double Tap Trigger and Hammerpoint Rounds removed from rotation

• Boosted Loader and Disruptor Rounds added to rotation

• Medkit price increased to 20 (was 15)

Care Package Weapon Rotation

• Hemlok Burst AR returns to the floor

 – ADS Recoil increased

 – Damage reduced to 22 (was 23)

 – Headshot multiplier reduced to 1.75 (was 1.8)

• Prowler Burst PDW enters the care package

 – Damage increased to 16 (was 15)

 – Select Fire Enabled defaulting to Full Auto

Gold Weapons Rotation

• Hemlok, Peacekeeper, Alternator, Rampage, Charge Rifle

Loot Spawn Changes

• Blue and Purple Weapon Attachment spawn rate reduced by 20%

• Blue and Purple Armor spawn rate reduced by 30%

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Charge Rifle Rework

• New ballistics and projectile

 – Removed hitscan

 – Removed pre-fire laser

 – Projectiles have player passthrough: 80% damage retained

 – Opens doors

• Projectiles gain damage with distance

 – 50 meters: 75 Damage

 – 300 meters: 110 Damage

• New charge mechanics

 – Holding the trigger down will increase charge

 – Releasing the trigger will decrease charge

 – Fires at 100% charge

• Added Extended Sniper Mag attachment slot

 – Base: 4

 – White: 5

 – Blue: 6

 – Purple/Gold: 8

• Ammo Consumption per shot reduced to 1 (was 2)

• Handling timings adjusted

 – Tactical reload time decreased to 3.5 (was 4.0)

 – Empty reload time decreased to 4.6 (was 5.1)

All SMGs (R-99, Alternator, CAR, Volt)

• Strafe Speed: ADS strafe scale reduced to 0.75 (was 0.85)

• Headshot multi reduced to 1.25 (was 1.5)


• Vertical Recoil slightly increased

• Ammo capacity reduced

• Base Ammo reduced to 17 (was 19)

• White Mag reduced to 20 (was 21)

• Blue Mag reduced to 23 (was 24)

• Purple/Gold Mag reduced to 26 (was 27)

M600 Spitfire

• Added Barrels for improved stability

• ADS Recoil improved

• Hipfire spread slightly improved


• Blast pattern tightened


Boosted Loader (Hemlok, Wingman)

Reloading when near empty will speed up reloading and overload the next magazine

• Hemlok overload ammo: 9

• Wingman overload ammo: 3

Disruptor Rounds (Alternator, Peacekeeper)

Increases shield damage

• Alternator shield damage increased by 20%

• Peacekeeper shield damage (per pellet) increased by 25%

Double Tap Trigger (EVA-8, G7 Scout)

• Removed from floor and crafting bundles


• Frag Grenade

 – Outer Radius increased to 350 units (was 320)

 – Inner Radius increased to 125 units (was 96)

• Thermite

 – Adjusted fire VFX to better match damage area


Revenant has been reborn

• Updated class to Skirmisher (was Assault)

• New abilities (see above)

Ultimate Cooldowns

• Bangalore: Rolling Thunder to 240s (+60s)

• Catalyst: Dark Veil to 150s (+30s)

• Gibraltar: Defensive Bombardment to 180s (-90s)

• Horizon: Black Hole to 210s (+30s)

• Loba: Black Market Boutique to 150s (+30s)

 – Ultimate Accelerants grant 25% ult charge (up from 20%)

• Mad Maggie: Wrecking Ball to 120s (+30s)

• Pathfinder: Zipline Gun to 180s (+60s)

• Wraith: Dimensional Rift to 180s (-30s)

Tactical Updates

• Ballistic’s Whistler

 – Reduced delay before an overheated weapon starts cooling down to 1s (was 2s)

 – Reduced how long it takes an overheated weapon to cooldown to 8s (was 12s)

• Loba’s Burglar’s Best Friend

 – Cooldown reduced to 25s (was 30s)

• Seer’s Focus of Attention

 – Slow Duration reduced to 0.5s (was 2.5s)

 – Silence Duration reduced to 8s (was 10s)

 – Firing Speed increased to 1.4s (was 0.9s)


• Broken Moon

 – Maps added to Mixtape: Production Yard & The Core (Read more about these maps in our highlights blog here)

 – Multiple rat spots removed

• Kings Canyon: multiple rat spots removed

• World’s Edge: smoothed Legend movement on road edges


• Crafting Workbenches, Survey Beacons, Ring Consoles

 – Removed ‘exclusion radius’ that caused some POIs to get these objects more than others

 – All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench


• Control

 – Capture Bonus bounty reduced ~20%

 – Capture time reduced to 10 seconds (was 20 sec)

 – Score limit reduced to 1000 (was 1250)

 – Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship)

 – Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time


• Firing Range

 – Dynamic dummy spawning now remains off when you die

 – Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying

 – A new nessie… and more!

• French

 – In-game/lobby chat now available when language is set to French on console

 – Corrected French translation for R-301 Mastery Challenge Level 20

• Kill feed will now call out when a player has been removed from the match

• Multiple stickers can now be placed

• Players can no longer interact with enemy holosprays through walls

• Ranked progress bar no longer bounces value while sitting on Match Summary screen

• Seer: Exhibit AR throw indicator is no longer offset from ground

 – (no longer gives false impression of where the Ultimate will land)

• Support Perk – Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well

• Weapon Mastery:

 – New animated celebration sequences when unlocking and completing trials, as well as mastering weapons

 – New animated icon in the HUD weapon element when a weapon is level 100

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