In this exclusive cover story interview, Game Informer chats with Ubisoft Bordeaux’s world and quest director, Simon Arsenault, who breaks down how the team is designing the world of Assassin’s Creed Mirage. We chat about highlighting parkour paths via level design, upgrading tools, skill-tree progression, and how Ubisoft aims to bring Baghdad to life in its upcoming stealth action game.
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Assassin's Creed Mirage
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